3 ms·
Not sure I've read anything about this, it always seems to be going on year round, especially when toolsets become increasing difficult to work with exclusively
by krob 10y ago
Not sure I've read anything about this, it always seems to be going on year round, especially when toolsets become increasing difficult to work with exclusively on mac. vmware fusion on mac is pretty piss poor, amount of ram on a mac laptop is usually the biggest concern I'd have for doing virtualization or setting up a bunch of vm's for simulating deployments, 16gb vs say 32 & 64gb ram configurations on newer laptops is a huge deal in my opinion towards migrating away from macos.
- shmerl 10y agoWell, MacOS was experiencing bit rot for quite a while already, especially in areas where Apple simply completely abandoned it. Having a paranoid control from Apple in combination with its indifference bit MacOS users hard. Example: https://www.winehq.org/wwn/404#Direct3D%2011%20development https://www.winehq.org/wwn/404#Direct3D%2011%20development > An open issue with anything newer than Direct3D9 is that wined3d still depends on legacy OpenGL 2 features and many drivers do not expose some features necessary for d3d10/11 in legacy contexts. With the MaxVersionGL key set wined3d will request a core context, but certain blitting corner cases are still broken. Mesa and the Nvidia binary driver mostly work. On MacOS you are most likely out of luck.