3 ms·
On launch it didn't. Then it supported a few odd chips. But by the time of Quake 2's launch (actually before that), it supported OpenGL, in the form of GLQuake.
by qwertyuiop924 10y ago
On launch it didn't. Then it supported a few odd chips. But by the time of Quake 2's launch (actually before that), it supported OpenGL, in the form of GLQuake. This begun id's trend of using OpenGL over DirectX (Which Carmack hated at the time), which continues to this day.