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> "Third-party applications that simply make calls to the H.264 code in Windows (and which do not incorporate any H.264 code directly) are covered by Microsoft’
by apphacker 16y ago
> "Third-party applications that simply make calls to the H.264 code in Windows (and which do not incorporate any H.264 code directly) are covered by Microsoft’s license of H.264."
Seems like to me one could at least write a Windows only extension for Firefox that would allow Firefox to easily view H.264 without having to worry about royalties if they use of the code in Windows.
- kevingadd 16y agoYes, but then Firefox users on Mac OS X or Linux would be out of luck.
- protomyth 16y agoI believe Apple has the same deal. How much would one have to charge each user to release a library for Linux that covers the H.264 fee?
- ROFISH 16y agohttp://www.mpegla.com/main/programs/avc/Documents/AVC_TermsSummary.pdf http://www.mpegla.com/main/programs/avc/Documents/AVC_TermsS... 20 cents per user at most.
- wmf 16y agoIIRC H.264 decode + AAC decode is less than $2. Linux users still wouldn't pay it, though. Fluendo charges significantly more, but they also have pretty low volume. Also, every ATI or NVIDIA graphics card should already have a licensed decoder in it.
- tzs 16y agoFlash already covers this, doesn't it?