4 ms·
What they're charging is plenty. - programming has become much more efficient due to better tools (such as engines) and the ability to waste a few clock cycles
by matt4077 10y ago
What they're charging is plenty.
- programming has become much more efficient due to better tools (such as engines) and the ability to waste a few clock cycles here and there.
- The market for games has expanded dramatically since the 90ies. There are 10x as many people with the hardware and money to buy your game (not even counting mobile).
- Piracy today is significantly lower than it was in the 90ies, mostly due to constant network connectivity.
Here's a nice chart, showing revenue quadrupled since 2000: http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2011/07/global-video-game-sector-revenue.jpg http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-c...
- DaiPlusPlus 10y agoThat chart says that "PC games" amount for maybe $2-4bn in revenue in 2014 compared to console games' $20bn - that order-of-magnitude difference doesn't sit well with me at all. Where's the source data for this chart? I find it hard to believe that mobile games generate 5x more revenue than PC games.
- ajeet_dhaliwal 10y agoI'm taking about console/tripe a games, if that chart is right then it shows the revenue for those has not quadrupled and even if it did it says nothing about profitability.
- jhanschoo 10y agoYou're forgetting that AAA game creation today requires way more art assets than it ever did. I'm no insider to the industry, but it's obvious that there's far less reuse of assets, and assets are also far more detailed.