4 ms·
The technical skill and talent required for complex game engines should be more than enough for any job in programming.
by Yuioup 10y ago
The technical skill and talent required for complex game engines should be more than enough for any job in programming.
- merb 10y agoI wouldn't say that. nearly 70%-90% of the market barly need that much knowledge to the hardware than a game engineer needs. The knowledge they need are extremly different from that of a game engine engineer. I mean CV gets to be a thing more and more where these people are probably useful, but that is not the biggest market (yet).
- syllogism 10y agoSome should be able to just move sideways into ML. Fundamentally, they know how to squeeze great performance out of a GPU. That's not something many developers know how to do. Probably only ~100 of those jobs across Europe at the moment, though.
- gaius 10y agoProbably only ~100 of those jobs across Europe at the moment, though Are you including finance, aerospace, etc, all the big floating-point users, in that total?
- merb 10y agoAerospace is not performance critical, at least not the overall industry. There are parts that are important, but a lot of them are not. I watched a talk where a company used clojure for diagnostics (board metrics and faults (https://www.youtube.com/watch?v=iUC7noGU1mQ https://www.youtube.com/watch?v=iUC7noGU1mQ) for maintanenance).
- gaius 10y agoEveryone's playing the flops/W and flops/U game tho'
- golergka 10y agoActually, it could even be harmful. If an engineer has a habit of working on fundamental, slow-moving, hard-problem projects, I wouldn't hire him for a project with almost no hard engineering, but a lot of quick iteration and good knowledge of product space — i.e. almost any gameplay programming job, for example. It's just a completely different world.