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I doubt those employees will have any issue finding work. Gaming is an expanding industry.
by pitaj 10y ago
I doubt those employees will have any issue finding work. Gaming is an expanding industry.
- golergka 10y agoGame engine building is not an expandibg specialization inside that industry though.
- Yuioup 10y agoThe technical skill and talent required for complex game engines should be more than enough for any job in programming.
- merb 10y agoI wouldn't say that. nearly 70%-90% of the market barly need that much knowledge to the hardware than a game engineer needs. The knowledge they need are extremly different from that of a game engine engineer. I mean CV gets to be a thing more and more where these people are probably useful, but that is not the biggest market (yet).
- syllogism 10y agoSome should be able to just move sideways into ML. Fundamentally, they know how to squeeze great performance out of a GPU. That's not something many developers know how to do. Probably only ~100 of those jobs across Europe at the moment, though.
- gaius 10y agoProbably only ~100 of those jobs across Europe at the moment, though Are you including finance, aerospace, etc, all the big floating-point users, in that total?
- merb 10y agoAerospace is not performance critical, at least not the overall industry. There are parts that are important, but a lot of them are not. I watched a talk where a company used clojure for diagnostics (board metrics and faults (https://www.youtube.com/watch?v=iUC7noGU1mQ https://www.youtube.com/watch?v=iUC7noGU1mQ) for maintanenance).
- gaius 10y agoEveryone's playing the flops/W and flops/U game tho'
- golergka 10y agoActually, it could even be harmful. If an engineer has a habit of working on fundamental, slow-moving, hard-problem projects, I wouldn't hire him for a project with almost no hard engineering, but a lot of quick iteration and good knowledge of product space — i.e. almost any gameplay programming job, for example. It's just a completely different world.