3 ms·
This reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click
by sliken 10y ago
This reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click on any of the 4 directions any it would continue to feed armies. That way you have supply lines and battle fronts, limited more by strategy than speed of clicking.
- paulddraper 10y agoSequencing those is non trivial keeping with one move per turn.
- zo1 10y agoThat was a game changer for me. Sadly it exposed a major bug. Queue up enough commands it seems and the game gets stuck. Happened 2 separate times now for me.
- paulddraper 10y agoIt's happened to me, but I don't think it has to do with the number. The biggest problem, I think (not sure) is that queuing is client side so latency matters.
- sliken 10y agoEach grid point just has sends armies in 1 to 4 directions per timestep. So you have to visit each occupied square once per time step. What is the sequencing problem? It's just 4 bits per square (send armies N,S,E,W).