4 ms·
Simple. Don't work as an employee. This is the one industry where it really isn't that difficult. I took the leap 5 years ago and within 3 years quadrupled m
by nightski 10y ago
Simple. Don't work as an employee. This is the one industry where it really isn't that difficult. I took the leap 5 years ago and within 3 years quadrupled my income and have complete autonomy and freedom.
- hkon 10y agoI did this as well. Best thing I ever did. However I find that when Isuggest this, people have all the reasons in the world not to. More $€ for us then.
- dnt404-1 10y agoFor those who like this idea, can we have a communication channel to ask how you did it?
- thomasrognon 10y ago+1 I am very interested in this as well.
- Omnius 10y ago+1 me too. I would love to here how you put it all together.
- manish_gill 10y agoI was literally looking for such a Slack chat up until half an hour ago. Haven't managed to find one yet. Can we make one? :)
- mrpippy 10y agoAlso interested!
- ambicapter 10y agoMessage me if you find one :D
- mixmastamyk 10y agoBlog post might be more efficient.
- joe563323 10y ago+1 me too.
- borgel 10y agoInterested too
- spangry 10y agoI'm not a software dev or tech worker. But I hope you guys do this. I may have just drunk too much HN kool-aid, but software devs seem to be criminally under-valued and often exploited (see Crytek thread on front page, for example). Then there's guys like Bezos who, after underpaying and exploiting you, will replace you with a machine-learning algo the second it is technically feasible and a net positive to the company bottom line. I've also noticed some interesting features of the software development labour market: quite a lot of the work is creative in nature, you produce non-rivalrous products (i.e. my consumption of 'software x' does not block someone else's consumption), and the workforce is supposedly peppered with unusually talented individuals who produce 50-100x the value that the average worker does. There are two other industries that have similar features: traditional screen entertainment (TV & Movie), and professional sports leagues. In both of these industries, the content producing workers (baseball players, actors) are invariably a member of an industry guild or union, and operate more like independent contractors than employees... Food for thought.
- hajderr 10y agohave you started the channel yet?
- ionised 10y agoAlso interested +1