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Generals.io – Capture enemy generals to defeat them
- harperlee 10y agoI love this game. I lost the whole afternoon to it, even with the huge lag that I'm suffering. One great thing about it is that is very balanced. In my last match (http://generals.io/replays/HkfABJ9Xl http://generals.io/replays/HkfABJ9Xl, I'm bob, lower right corner), there was a player that had a very easy path to victory. But another player and I made an alliance, and the result changed completely! So very, very fun to play.
- iddan 10y agoGreat game! Try to enhance the keyboard control
- georgyo 10y agoThat is pretty cool, it's similar concept to an AI game I play called Halite[1], though I like the idea of having a king piece instead of just taking over the entire board. [1]https://halite.io https://halite.io
- CodeCube 10y agoThat was fun :)
- vorotato 10y agoPlayed a game, my opponent's color was so similar to mine I didn't even know I was being attacked. :| Green and slightly darker green.
- zschuessler 10y agoYou might be color blind. I noticed the same problem and I am tritanomaly color blind. You can see if you are here: http://www.color-blindness.com/coblis-color-blindness-simulator/ http://www.color-blindness.com/coblis-color-blindness-simula... For me, clicking the tritanomaly button doesn't really show a difference, but my friends say it's a drastic difference. I've lived most of my adult life not knowing. I previously thought there were just a lot of designers that picked poor color palettes. Humorously, I thought they were color blind!
- chuymax 10y agoI had the same problem (I'm not color blind). First game, I was light green. When dark green player started attacking me, I thought my army squares where on steroids (or something similar). It wasn't clear it was a different player killing my army.
- mwambua 10y agoI had the same problem when red attacked my green pieces. One of the few instances where my being colorblind is a problem :(
- rsp1984 10y agoI don't get it. What do the numbers mean? Why do some increase every second and some stay constant? What do the symbols (crown, buildings) mean? It looks pretty cool but I don't have the time to figure out the rules by trial and error.
- veddox 10y agoThe numbers are the size of your army (in a fight, the bigger army wins). The size of your army increases rapidly on king tiles or city tiles, and very slowly on normal tiles.
- losvedir 10y agoIt's pretty fun but definitely the trial and error rules are kind of annoying. The numbers are the "population" of the square. If you click a square you can then press WASD to move its population to the adjacent square. If you clicked the square once then you move all but one person, whereas if you clicked it twice before WASD then it displays "50%" and moves half the population. If the adjacent square has numbers of its own (of a different color) then you're "attacking" that square, and if you have more people than it, then you take it over (but lose people in the process). Ordinary squares increase population slowly, while "city" squares increase population quickly. So it's to your advantage to try to capture cities since you grow population very fast. But it's also good to spread out and capture lots of undefended ordinary squares, since each of those squares will also contribute to your population (albeit slowly). The "king" square represents a player. If it's captured that player loses. It also increases population quickly.
- babuskov 10y ago> So it's to your advantage to try to capture cities since you grow population very fast. Not really. I lost first two games with that logic. The third game I won without conquering any bases in the early game. When the game starts all players are low on units. It's much better to use that small army you have to capture enemy capital (and get all their squares) or wait for an enemy to capture a city and then take it over.
- taherchhabra 10y agoGameplay is good. navigation was difficult. will be great if can play using only keyboard up and down arrows
- crispytx 10y agoI don't get it - was expecting something like Command & Conquer.
- ivrrimum 10y agoYou need to work on balancing. Currently, if you are the first who kills some enemy and get all of theyr territory its basicly insta win.
- imafish 10y agoGreat game! Controls were a bit laggy at times, but really enjoyed the game.
- deweller 10y agoFun game. Still has some bugs to work out. I lost all control about 66% through my game. None of my movements worked with the mouse or the keyboard. I could only watch as others conquered my territory.
- Normal_gaussian 10y agoMay be that you set too many moves and so were going incredibly slowly. Press Q to clear moves and focus on short and effective routes.
- DanBC 10y agoI LOVE THIS!! Just played yellow, got down to light green and dark green. (I won.)
- zokier 10y agoI just played with dark green and got chomped by yellow :)
- ts330 10y agoenjoyed that, and i don't usually play any games what so ever.
- erk__ 10y agoThere needs to be a way to resign I've just had a game where I lost but he just surrounded my base.
- moolcool 10y agoJust refresh the tab
- madsushi 10y agoVery neat. Similar to the iOS game series Galcon, which ate up many hours of my time.
- herbst 10y ago[self plug] I've created a website for these kind of games some time ago: https://iogames.co/ https://iogames.co/
- reustle 10y agoYour advertisement banner is way too close to the play game button. You're going to look like you get fraudulent clicks with all the people clicking your ads accidentally.
- herbst 10y agoshit you are right (damn adblocker lets me miss those things). Will fix asap. Thanks
- reustle 10y agoMore feedback. there is no "remove frame" button on your page banner. dont force me to stay inside your website. edit, it looks like you overlay ads on the games website? scummy
- herbst 10y agoI just realized that as well, when i added those ads they stayed in the topline where they should. I am just trying to get them back up there, thats really shitty. Also added the remove frame button, that really should be there. Obviously i tried to maximize ad income, but i did not had that (overlay, to close to button) in mind. Edit:// Fuck that ad, added social buttons again.
- jedberg 10y agoIt amuses me that you use ads to make money yet run and ad blocker...
- herbst 10y agobelieve me, me too. Its everybody personal choice i guess. I also whitelist ads on sites i like, not on mine because thats against the adsense rules anyway.
- Ethan_Mick 10y agoVery fun! The tutorial could be a little more verbose; I played through it and still only had a vague idea as to how the mechanics work. Decided to play a 1 vs 1 anyways. I started out behind as I warmed up to the mechanics, but had a lucky streak into enemy territory and found the opponent general faster than he found mine. Even though my opponent had a larger army by double, my smaller army was able to move faster, and I captured his general when his army was one tile away from mine. Intense! I want as little downtime as possible in my movement, so being able to use the keyboard to not only move my army after I have selected it, but then keep them selected so I can command them to move again would be great. Use the mouse to jump to a new tile to select it, and then use the keyboard to move it. Bonus feature! Allow me to give a number to an army (control group), so I can quickly jump between my armies and move them with the keyboard! Keep it up!
- bminor13 10y agoYou can use the keyboard to move your army - moves get queued up as long as they're along friendly territory. Moving into enemy/neutral territory is more time consuming than along friendly, so part of the strategy involves conquering territory strategically to maximize mobility.
- chenzhekl 10y agoThe map is kind of unbalanced. I have much more resources than the opponent.
- harperlee 10y agoHi! I just spent a couple of hours to this. Great game, very fun. A feedback point: while playing, the absence of any kind of animation of fights make me wonder whether there are bugs when playing that lose points, or if someone attacked me without me losing. Something like a blip, with/without noise, when a fight happened might be great. Another one: the stronger the position, the stronger my hue would be great to quickly find big positions on big territories.
- vzhou842 10y agogreat suggestions, thanks (if you didn't see my comment i'm the creator of generals.io)
- tokenizerrr 10y agoPlease reveal the map when the game ends, specifically when the final player forfeits.
- harperlee 10y agoYou can see the whole game when it ends, in the replay (e.g. http://generals.io/replays/HkfABJ9Xl http://generals.io/replays/HkfABJ9Xl). But it would be great to see the game evolve without fog, once you are killed.
- tokenizerrr 10y agoI mean when you are one of the last two players and win (or lose) the game (and thus the game ends), it should immediately reveal the entire map.
- Jailbird 10y agoThat could enable collusion between remaining players and defeated players, possibly defeated on purpose.
- gipp 10y agoThis was really fun! Couple notes: * In the tutorial, if you capture the city before the message about capturing it comes up (which is the most intuitive thing to do), the message just disappears instantly and you don't learn what cities actually do. * I didn't realize you could queue up WASD moves until like halfway through my first game, and it's pretty essential to good play. Would be nice to put in the tutorial.
- vzhou842 10y agodid you not see the part about WASD moves in the tutorial? It actually is in the tutorial, but maybe the fact that you captured the city early skipped the WASD part
- gipp 10y agoI saw that you can _use_ WASD, but it doesn't say anything about queuing them.
- popey456963 10y agoAgree with this completely ^ Didn't see it in the tutorial either. Here I was thinking there was no advantage to WASD and just spam clicking everywhere :P
- Darphe 10y agoGreat game! I wish there was a way to zoom in/out to see more of the map once you control a large area, though.
- cynicaldevil 10y agoReally addictive game! Definitely a great game to kill time!
- hinnomaki 10y agoNot to crap on the thread, but what are some PC games that are similar in their simplicity but may be somewhat more robust? Old or new.
- afterburner 10y agoGalcon
- mninm 10y agoI love the minimalist approach. It would be nice if there was a sound effect when a player is defeated. Not as an aesthetic thing but as a way to keep track of the match without having to constantly check the scoreboard. Also, the screen you show when a match ends seems like a good place to stick another ad.
- greenshackle2 10y agoSo far 25% of players I've encountered have had genitalia-related names. This is the internet, I don't know what I expected.
- popey456963 10y agoReally? Guess I must have joined after the Hacker News crowd joined, my names have all been surprisingly normal (for the internet...) "Bruno", "Mvlo", "m", "Galactus", "jflorey", "Tobias", "Chef", "Bruno", "Popey", "Mvlo", "m", "Galactus", "jflorey", "Tobias", "Chef"
- chronolitus 10y agoSeems like you pasted that list twice!
- robertcorey 10y agoare you meant to be able to chain commands on your own territory and not into neutral or enemy spaces? if you don't know about move chaining your at a huge disadvantage. heres a victory by me http://generals.io/replays/ByGnY2tXl http://generals.io/replays/ByGnY2tXl
- naasking 10y agoJust lost twice because I don't know how to chain. Also, it should support arrow keys in addition to WASD for those of us using the mouse with our left hand.
- zschuessler 10y agoWow, purple almost snuck a victory on your king! A few more armies and he would've won. The second attempt was his only way out but you had too many armies at that point. I find that games can easily tilt in your favor if you seek out the king square and sneak a capture.
- robertcorey 10y agoyeah he was a better player than me imo.
- babuskov 10y ago> are you meant to be able to chain commands on your own territory and not into neutral or enemy spaces? Well, that's how the real armies work :) I just had a game vs a stronger opponent, but I kept constantly messing with his narrow "supply lines" in my territory. Too bad he noticed my sneak attempts to get his general while he was busy fixing them. It adds a lot to the strategy.
- nepeckman 10y agoFun game! Tutorial interface was a little lacking, it felt like the information went by too quickly. The army selection process is a little difficult. Sometimes I'm just trying to highlight the army, and I accidentally split my army. It also took me a while to realize that while moving an army through your territory, you can chain moves without reselecting, but you have to reselect after every conqueror move. I like that mechanic, just didn't realize how it worked at first. Overall, love the mechanics of the game, just needs a little better tutorial and cleaning up the selection commands (would prefer a different key to split the army, like pressing "h" for example). As a last note, I accidentally turned my wifi off in the frenzy of selecting, but the game was fortunately able to reconnect, so thank you for that! Hope this feedback is helpful, good luck with your game :)
- dyeje 10y agoReally fun game! It would be better if the response was a little snappier, but overall I think you did a great job.
- stigi 10y agoThis game's fun but I have to go cold turkey now
- sb8244 10y agoI'm really enjoying this one!
- robertcorey 10y agoThoughts on strategy: When the game first starts you want to make a straight line with room to grow on one side. Then when you get your first resupply you can expand your territory very quickly. Quickly generating surface area is really important because it gives you more vision and it helps disguise the location of your HQ. if you have vision you can pay attention to the leaderboard and go for a timing attack when someones army count drops. In general attacking is kind of bad because the inability to chain commands on offense is a huge disadvantage. I'd love to play more but this aggravates the shit out of my RSI lol.
- popol12 10y agoI love it :D
- msangi 10y agoNice game!
- hinnomaki 10y agoWorks great on Android phone with Chrome browser.
- vzhou842 10y agoCreator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.
- acemtp 10y agocongrats, it's amazing!!! and down :) Good luck with scaling
- rayalez 10y agoThank you very much for making this game! If it's not a secret - can you share with us the tech stack behind it?
- stanislavb 10y agoThanks for creating the game. It's amazing. As a dev myself, I'm wondering what's the tech stack behind it too.
- pinouchon 10y agoSometimes the same is laggy, and sometimes my units do not move at all, while opponent units do. Super frustrating. Other than that, the game is amazing
- 3minus1 10y ago
- afterburner 10y agoIt's a lot better when you realize you can chain commands through your own territory. Some quick fun! It's nice that an early army advantage doesn't necessarily translate into victory. Capturing generals changes things, and fighting the wrong war can cripple you.
- tgb 10y agoI'm still not really sure what chaining commands means. Can someone be more specific? I think it's a little hard for me to tell what's going on since the game seems sporadic, probably due to the server load.
- stale2002 10y agoSure, when you do orders, they execute in the order that you click them. So if you very quickly press, square 1 to square 2 to square 3 to square 4, the army starting in square 1 will go to 2, then 3, then 4, picking up all extra units along the way.
- tgb 10y agoI get it now, thanks. When you press WASD you give a command and the selection moves to cell in that direction. So if you jam WWWW.. then you command a bunch of troops to move up at once, all in a line and all occurring in rapid succession.
- stale2002 10y agooh shoot, that is way better than what I was doing!
- robbiewxyz 10y agoUh oh, kiss of death. Owner said he's working on upgrading his servers to fight the lagginess. Really great game, though, perfectly simple.
- nc 10y agoThis is so much fun, great work!
- natmaster 10y agoWhy does it not register my clicks most of the time? And when it does it's delayed by a whole second. Makes me do things I didn't intend.
- client4 10y agoBug: If you attack a grey base but don't take it over, on the next doubling round the grey base starts to increment.
- twunde 10y agoI don't think that's a bug. I think it's designed to increase the difficulty
- joshu 10y agoAnyone remember xbattle?
- smlacy 10y ago+1 What a great game! Been waiting for decade(s) for a resurrection of that game mechanic!
- jeremyleach 10y agoYes, used to play it for hours! This is similar in gameplay.
- sliken 10y agoMuch more strategic, and less of a click fest. Biggest differences are orders don't decay, so you only have to click to change them. Also the weaker size of a battle has more losses. Oh and being attacked from more than one side gives an additional advantage to the attacker.
- mezod 10y agojust wasted my last couple hours with this, so, good job. My proper feedback would be: solve the lag issues, especially on 8vs8 is almost unplayable. Also I think that when someone wins a fight, the resulting army shouldnt be the difference. Just won a 4800 vs 4600 fight vs someone who had double my territory and I couldn't do shit with the resulting 200 of my won fight :(
- hackathonguy 10y agoThis is a nice game. Here are some strategy tips: * Expand as fast as you can! That first resupply is crucial. * This game rewards early aggression, especially if you've manage to get a big initial resupply. * Flank! Large armies and particularly cities can be serious threats, but taking them isn't a victory requirement. Maneuver and look for your enemy's capital. * Ignore AI cities until you're well established. * Plan command chains so that you can move forces from several cities simultaneously.
- popey456963 10y ago"* Ignore AI cities until you're well established." Couldn't disagree more. Wait till your second resupply and then take a city. You get double creation everyone else gets in exchange for about 55-60 units. Although, I completely agree with how awesome this game is!
- gipp 10y ago55-60 units which could, in principle, have been used for 60 tiles instead for even higher production than that. basically favor easy expansion over castles. Start taking them once you're out of open territory or once you hit good chokepoints
- cynicaldevil 10y agoWhat I learnt on 1v1 was that you should keep travelling towards the opposite corner of the map, forming one or two very thin attack lines, to surprise them in the beginning itself. Sometimes I used the first, weaker one as a recon team, so that they give me the king's location before they are slaughtered, and then the second, stronger one comes in from an altogether different route and finishes them.
- callesgg 10y agoSuper fun. The starting position makes the game unbalanced at times. Starting close to a border in a corner is a major advantage. Had one enemy whose base was located inside a area that was only accessible trough a narrow valley. Super easy to defend.
- danmaz74 10y agoBut also difficult to expand from...
- flipp3r 10y agoPlayed the game a bit, on my 4th game a guy game steaming through with his full army going through exactly the only route he could take, blindly, to my slightly lower army general.. Hmm, really makes you think.
- jcizzle 10y agoIf you optimize moving troops to the front line through one path, you leave a path of lower troop tiles right into the heart of your production, which is usually close to your general. They aren't cheating, they're just better than you.
- dvcc 10y agoAwesome game, my basic strategy revolved around capturing as much as possible, as fast as possible regardless of troop counts. Then just trying to confuse them by going on as many fronts as possible.
- smlacy 10y agoPlayed this a bit, and the dynamic is good, there's an excellent mechanic here. In fact, it's very similar to and old X11 game named "XBattle" I used to play. ftp://ftp.gwdg.de/pub/x11/x.org/R5contrib/xbattle-4.0.README XBattle has many, many parameters you can tune (growth rate of "armies", decay rates, as well as persistent movement on production, etc.) All of these can be combined in different ways to get some really great game variants.
- sliken 10y agoI liked xbattle even better because while it has a very similar mechanic is also rewards strategy. So for xbattle if 100 armies fight the enemies 25 armies the losses are mostly on the 25 army side. Additionally if you attack an enemy from 3 sides simultaneously that's an additional advantage. With generals.io it's always just even losses on both side, so it's basically about production and finding the queen. Not so much about defense, or more complicated strategies.
- qwertyuiop924 10y agoVery cool, and thankfully not just "another io game". I am also appreciate of the fact that you seem to care about perf - other such games frequently crash my browser.
- rayalez 10y agoBrilliant game! I'm really enjoying it. I usually don't play computer games, so I didn't expect to spend several hours on this. Tons of fun, thank you for making it! Such a beautiful blend of tactics and strategy. Elegant, simple, and extremely engaging. Makes me think, and keeps me on the edge of my seat. One suggestion - I think it would be really cool to be able to talk to other players using microphone. Chat doesn't work so well, you can't get too distracted on it, the game is pretty fast paced once you get the hang of it. But it would be really awesome to have a conversation while playing. Thoughts on strategy so far: - Sending out small groups of "scouts" at the beginning of the game, finding and capturing others, before they've managed to gain any resources worked really well for me. - It comes down to finding the opponent's "king", and hiding your own. Once you know his position, defeating him isn't that difficult. Therefore, there's a lot of value in exploring as much territory as possible in the fewest amount of moves. - And that really reminds me of Go game. You want to find balance between protecting your territory, and exploring. Start by exploring as fast as possible, then - gather resources and build an army. Once you have a sizable army - venture into enemy's territory, and explore as fast as possible, trying to find his king.
- ZeroClickOk 10y agoFeature Request: Android Version (offline too) :)
- loktarogar 10y agoCould be a fun game, but i'm stuck waiting 10-20 seconds for my pieces to move, and in the time it takes one of my army pieces to move, some other guy traverses the entirety of my empire with their army and kills me.
- paulddraper 10y ago> We're pushing out new changes to generals.io! Check back in a few minutes. A few minutes later....
- baby 10y agoI played all morning and now it's down, just wait a bit ;)
- paulddraper 10y agoThis is quite a while. I bet they've disable creating new games and are waiting for existing games to finish before deploying.
- Matetricks 10y agoThey're probably updating the servers so that the games won't be as laggy. Shouldn't be long!
- mdw 10y agoReally enjoying this game, please don't be down for too long >.<
- baby 10y agoI love it. I created a private game with me and my friends and I can't stop playing now :) this is brilliant. (I wish there would be a less-laggy version.)
- meddlepal 10y agoDamn... that's addictive.
- jedberg 10y agoVery proud of my first win, about five games in. ;) http://generals.io/replays/ryYQqycme http://generals.io/replays/ryYQqycme My wife was standing over my shoulder asking why I wasn't doing chores, so she motivated me. Also she gave me strategy advice.
- hardlianotion 10y agoI won my first game. So I think it's great.
- ImSkeptical 10y agoReally fun game. I love it. I believe taking an enemy general gives you control over that player's entire army. However, if a player quits, then his army becomes neutral. The difference between those two is extremely significant and not something the player has much control over. For example, I'm hoping to capture an enemy general, but praying the people my opponents are capturing will disconnect. In my opinion, either a disconnect or a capture should result in all pieces going neutral. One final anecdote, I was just in an 8 player ffa. 1st was slightly ahead and me and the other person were very close together. The 1st place guy captured the other person's general, and then, what might have been a close game where I was behind instantly switched into a blowout in a way that wasn't especially satisfying.
- michaf 10y agoSuper fun game! I only figured out the importance of using WASD (i.e. chaining) in my 3rd game. Maybe you can make it more clear in the tutorial why it's a good idea to use them.
- paulddraper 10y agoDo some players get more turns than others? I have like 30 moves queued, but the other guys gets 10 in the time I get 2.
- grapevines 10y agoWhen somebody quits, their non-city troops should be abandoned. Otherwise there is too much volatility in the game: say I am about to capture somebody's king and they quit instead: now I don't get their land and troops, rather I have to fight against them. Enough of these types of swings, and the game is swung towards the lucky ones in a volatile way.
- gipp 10y agoYeah, I think leavers should retain their capital and still be capturable. Plenty of people leave right before they lose; the game seems to give you a few grace turns but it's often not enough.
- lbebber 10y agoLoved it. I have a suggestion: What about making it easier to see where your troops are concentrated? Like making the tiles with more troops darker, with a stronger/heatmap colored border, or something.
- sangnoir 10y agoI got disconnected twice, and both times I was in the lead. I'm not sure if I'm getting 'booted' by cheaters or if the server is frazzling out - are the connections peer-to-peer or server only?
- davidlakata 10y agoReally great game!
- gabemart 10y agoThere's a huge amount of lag just now, but I've been playing intermittently over the last few weeks, and typically there is no noticeable lag. So new players, please do check back when the devs have had a chance to add capacity. I am not affiliated, I just think it's a fun game.
- isuckatcoding 10y ago"Updates incoming... We're pushing out new changes to generals.io! Check back in a few minutes."
- vzhou842 10y agoall good now! was down for a few minutes for updates.
- isuckatcoding 10y agoI suggest having some sound or desktop notification (like some google apps do) when you're back up.
- isuckatcoding 10y agoI suggest having some sound or desktop notification (like some google apps do) when you're back up.
- sliken 10y agoThis reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click on any of the 4 directions any it would continue to feed armies. That way you have supply lines and battle fronts, limited more by strategy than speed of clicking.
- paulddraper 10y agoSequencing those is non trivial keeping with one move per turn.
- zo1 10y agoThat was a game changer for me. Sadly it exposed a major bug. Queue up enough commands it seems and the game gets stuck. Happened 2 separate times now for me.
- paulddraper 10y agoIt's happened to me, but I don't think it has to do with the number. The biggest problem, I think (not sure) is that queuing is client side so latency matters.
- sliken 10y agoEach grid point just has sends armies in 1 to 4 directions per timestep. So you have to visit each occupied square once per time step. What is the sequencing problem? It's just 4 bits per square (send armies N,S,E,W).
- wtfishackernews 10y agoGreat game, but it seems to be a clone of http://kingz.io/ http://kingz.io/ , so check that out too :)
- cdevs 10y agoWow, that was awesome. Wanted something like that for a while, very easy to pick up, anyone can learn but strategy is interesting to try new things out. Besides all that is plays so well with a mobile browser? Annnddd no long sign up process ?What is this witch craft
- Matheus28 10y agoIt's remarkable similar to a game that was created before it, kingz.io, see https://www.reddit.com/r/Kingzio/comments/5dm2cv/my_thoughts_on_generalsio_as_the_developer_of/ https://www.reddit.com/r/Kingzio/comments/5dm2cv/my_thoughts...
- potato1876 10y agoCould you please work on Diep.io? I've been waiting so long for an update. And also (if you dont know what discord is, discord is a website where people can chat live), Join the Diep.io discord made from the moderators of the Diep.io subreddit: https://discordapp.com/invite/YDSF2wD#discordbutton https://discordapp.com/invite/YDSF2wD#discordbutton And please be active on Reddit again. Do not let Diep.io die.
- sullyj3 10y agoFantastic game! It'd be awesome if you could spectate after you were killed.
- vignesh_m 10y agoCongrats, pretty cool game. Any simple strategies you guys came up with?
- cmrdporcupine 10y agoI'm having periodic problems where everyone else is moving but my moves are doing nothing.
- grogenaut 10y agoCant' figure out the controls, felt like one out 5 times what I wanted to do was what happened.
- jsonau 10y agoI'm definitely willing to pay $1 for a dedicated lag-less "channel"
- Grue3 10y agoBullshit, some players seem to know where your capital is, collect all their forces and go straight there. It's impossible to fight them fairly.
- sliken 10y agoI can see why you would think that, but I see no indication that it's true. Keep in mind that a good player will remember where they first contact you. So if you take over another player they still know approximately where your queen is. Many players act like the queen is their center, often sending armies from there, and attacking in a direction from their queen. A fair number of times my first attack into enemy territory finds the queen. You do have a 3 square wide view, and guesstimating center of mass isn't that hard. Next time you suspect it watch the replay and pretend you are the winner. I do wish the replay would allow you to be any team and still have the fog of war.
- DanBC 10y agoSo, I loved this game during the first few hours when people didn't know how to play it and I won most games. But, it turns out, I suck at this game against people who know how to play. I can usually come 3rd, but can't seem to do better. I think I need to be a bit more aggressive in capturing other players, and a bit better at expanding my territory. But, even though I'm not very good, I really really enjoy this game.
- vtlynch 10y agoI think it says a lot about you and your political leanings if you think this game is mostly strategy
- deleted 10y ago[deleted]
- honksillet 10y agoIf someone quits, their remaining spaces should not go grey. I have had several games ruined because of this. People will quit when they realize they don't have a chance. Then, instead of usurping their entire kingdom when you capture their King, you have to go around a defeat each of their abandoned properties and all the units. No good.
- 3minus1 10y agoThis is a lot of fun. I'm currently in the top 100. It's all about quick knockout punches. It's interesting how people will very often leave you alone if you don't attack them.
- mathattack 10y agoIt took a while for me to get the hang of the strategy to win (selectively aggressive) but massively addicting. Then after a few days it seems like ruthless assault of the Bots. Perfection incorporated. Much less fun. To the author - keep up the valiant effort!
- camerondodds00 10y agoHey, so when I click on the play button on the front screen of the game, the button shows that i'm hovering over it, and moves down when i click on it, but it doesn't show the next screen. any Ideas?