3 ms·
Ludo's fundamental, underlying lesson is that your actions don't matter at all. (The player has literally no agency in the game, it could be equivalently played
by johnloeber 10y ago
Ludo's fundamental, underlying lesson is that your actions don't matter at all. (The player has literally no agency in the game, it could be equivalently played by a RNG.) That doesn't seem like a good parenting lesson. A board game should be an opportunity to develop strategic thinking skills, rather than teaching the child that they're irrelevant.
- ern 10y agoThe player has literally no agency in the game A bit of a sidetrack, but Ludo does have decisions: which disc to move and how many spaces. Chasing vs rushing to complete. Whether to move a disc when a 6 is diced or to bring a new disc into play. Chutes/snakes and Ladders is pure luck.
- throwaway729 10y ago> That doesn't seem like a good parenting lesson Lots of things in life (good and bad) are pure luck. Handling things you "do/don't deserve" with appropriate emotional responses is a valuable life skill.
- johnloeber 10y agoTo be clear: the bad parenting lesson is that the child learns that their actions don't matter. Rolling the dice gives the illusion of agency, but of course the child does not actually get to make any decisions. Their actions do not map to any recognizable outcomes; they may as well act completely randomly. This strikes me as a bad thing to learn. > Lots of things in life (good and bad) are pure luck. Handling things you "do/don't deserve" with appropriate emotional responses is a valuable life skill. That is also true.