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Seems like they've found a way to anchor their currency to something more tangible like USD, using fungible game time. Fascinating. Has anyone set up automate
by bduerst 10y ago
Seems like they've found a way to anchor their currency to something more tangible like USD, using fungible game time. Fascinating.
Has anyone set up automated currency exchanges in the game?
- stcredzero 10y agoAnchoring the in-game currency is one of the main strategies for preventing in-game currency inflation: https://www.youtube.com/watch?v=sumZLwFXJqE https://www.youtube.com/watch?v=sumZLwFXJqE Instead of paying player characters to grind, and therefore have players consume game content, why aren't we paying players to create game content?
- Retric 10y agoOne of the issues is it tends to make boring games. I had a conversion with one of EVE's old developers who basically said, the company did not really care about growing the player base as long as they can keep going. In the end it's different largely because they are not trying to be a 'successful' company, instead of kind of a profitable hobby. City of Heroes had some player based content, which also fell flat on it's face. That was in part due to engine limitations but also the difficultly in making interesting content instead of just a lot of new content.
- stcredzero 10y agoOne of the issues is it tends to make boring games Eve would be a data point supporting this. I had some adrenaline rushes playing Eve, but I also could use it as a sleep aid, depending on precisely what I was doing. I think that one of the problems is a poor conception of what it means for players to create content. The most compelling content for me in Eve was simply the most exciting stuff that happened during nullsec alliance PvP. In the end it's different largely because they are not trying to be a 'successful' company, instead of kind of a profitable hobby. This also fits with my current goals.