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The path forward for games is roughly similar to where digital audio is now: Comprehensive workstation environments with an easing facade through plugins, prese
by buzzybee 10y ago
The path forward for games is roughly similar to where digital audio is now: Comprehensive workstation environments with an easing facade through plugins, presets, etc. The coarse elements of a rendering algorithm or a piece of game logic can be reduced to a processing graph, behavior tree, or other convenient abstractions. They can plug into each other by exposing both assets and processing as globally addressable data. Original coding for game logic will still be required for the foreseeable future, but most of the development problem is weighted towards getting assets in the game, and that can be abstracted.
This is done in bits and pieces across existing engines and third-party tools, but there's a lot of room to make it cheaper and easier.