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Personally, I don't look at current consumer VR as expensive. But this is because I have the perspective of having played around with DIY VR back in the mid-19
by cr0sh 10y ago
Personally, I don't look at current consumer VR as expensive.
But this is because I have the perspective of having played around with DIY VR back in the mid-1990s. Back then, the only way you could have gotten anything -close- to what we have now, would have been to drop about $50k on hardware. Even then, it still would have been lacking.
Today, you can get a much better experience in your home for under $5k. To me, that's astounding.
Sadly, we still don't know what to do with it - beyond games and a few other gimmicky things. There has yet to be that "must have" application for VR - we don't have a "photoshop" or "desktop publishing" or whatever you want to call it application yet - at least for the consumer.
For the consumer, it's mainly about video games, and maybe some kind of "social VR" - but that's about it, for now. Those applications (except for the "hardcore") don't justify the price. I'm not sure there is an app that could.