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BTW Unity, with all its excellence, has really horrible data format for content and patch distribution, and had and still has huge problems with this. Perhaps t
by juskrey 10y ago
BTW Unity, with all its excellence, has really horrible data format for content and patch distribution, and had and still has huge problems with this. Perhaps the legacy of early overengineering and struggle to protect the games from easy reverse-engineering.
And compare, say, to simple incremental zips of Quake with alphabetic file loading order.. Total no-brainer to implement and use. (I have even seen zips with custom LZMA compression!)
So, if any, someone will have to solve a problem of artificially created obstacles, not a problem per se.
- scrollaway 10y agoI'm well aware :) I wrote UnityPack: https://github.com/HearthSim/UnityPack https://github.com/HearthSim/UnityPack