2 ms·
quicksave/quickload encourages bad game design. Look at games with save anywhere abilities that include elements of chance like Skyrim and Fallout. So you are a
by whywhywhywhy 10y ago
quicksave/quickload encourages bad game design. Look at games with save anywhere abilities that include elements of chance like Skyrim and Fallout. So you are able to pickpocket and use charm in these games but because you can save anywhere does anyone ever live with the chance these things fail?
Of course not they just try>reload>try>reload>try>succeed. Making that whole skill set pointless and the mechanic pointless
- frik 10y agonot offering quick-save is bad game design. a game should be about fun. nowadays it's often more about work (boring grinding gameplay, save-points were you have to play the same passage several times again... oh what great game design - not). with current gen-consoles there is no single technical reason not offer quick-save & load. and for driving games, the quick-playback feature introduced by Codemaster in GRID should nowadays be common, but sadly is not.