9 ms·
What makes you disagree with it? I haven't re-read this post from Abrash since it was written (so I don't remember the arguments), but I think telling us more a
by NegatioN 10y ago
What makes you disagree with it? I haven't re-read this post from Abrash since it was written (so I don't remember the arguments), but I think telling us more about why you disagree can give valuable input to those of us who are not in the field. :)
- AndrewKemendo 10y agoTo be clear his definition of Hard AR is different from consumer adoption. So really my statement should say "I don't think we need 'Hard AR'" for AR to win with consumers. I disagree with it based on my interactions with naiive (not an epithet) consumers who are playing in AR. They are excited enough about HMD AR when shown that shadow casting and an AR version of "presence" isn't as much of a consideration whether they would adopt or not. It comes down to "does this provide value." Shadows create realism and people are flexible with realism. That said, "casting shadows" would be a huge benefit and I think it will get there eventually but there isn't a roadmap to it yet.