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>It's the Oculus that does this. And the PS no? I think that all the VR system will (optionally) do this to reduce the processing power needed.
by renox 10y ago
>It's the Oculus that does this.
And the PS no?
I think that all the VR system will (optionally) do this to reduce the processing power needed.
- pfranz 10y agoI have no idea about the PSVR. It's probably the VR device I've heard the least about (technically). I own one, and it works pretty well, but I don't know much about it. From my understanding this won't do anything to reduce power processing, it's all about reducing latency. That final transform happens at the last moment, with the most up-to-date head tracking information. I kind of figured it happened in the headset hardware itself in order to reduce the latency as much as possible.