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"Rift and Hololens." Tiltbrush on the Vive absolutely blew my mind. I could paint in the air and use the wide brushstrokes as an immediate and intuitive 3D mod
by fsloth 10y ago
"Rift and Hololens."
Tiltbrush on the Vive absolutely blew my mind. I could paint in the air and use the wide brushstrokes as an immediate and intuitive 3D modeling tool. And then walk around my scuplture, etc.
I would have to categorize the experience to the same slot where building snowmen, igloos, painting, etc goes - ie. creative fun with aesthetically pleasing results. The difference is that modeling on on the Tiltbrush/Vive was so effortless I literally felt I was operating at the speed of thought and intuition, instead of figuring out what to do, then work the aspect for several minutes, then move onwards.
Consumer side I agree, I've not seen anything I would call transformative.
- AndrewKemendo 10y agoWhat do you mean that it "blew your mind?" Do you experience life differently than you did before? I hear this a lot but when I relate it to my experience of the same thing (in this case VR) I would never explain it as "mind blowing."
- zamalek 10y agoWhat demo/experience were you shown? In my case it was Elite Dangerous and Universe Simulator 2. The latter is particularly mind-blowing - within the same spectrum as "the pale blue dot" but to a far, far, greater degree. Tilt Brush has an extreme fun factor - if you own a Vive then you probably want Tilt Brush too, but I'd hardly call it mind-blowing. The trend I've personally found with demoing VR is that the less interactive it is, the more likely it is to "wow" a newcomer.
- AndrewKemendo 10y agoI've seen pretty much everything in VR/AR.
- fsloth 10y ago"mind blowing" in the sense that I could sculpt a life size figure in front of me with mere digital brush strokes. To produce anything like it using analogue methods (snow, clay, cardboard, wood, etc.) would have been painstaking and would have taken hours, and would have required raw materials and dedicated workspace. This is specific to Vive, with the short latency and the fact that I could walk around my sculpture. This is a major difference to VR platform such as Oculus where the view point is fixed. The only time anything digitally produced has felt as tangible has been when I've ordered 3D prints of my models. I think you need to create something on the medium to experience this exhilaration. Not just walk around someone else's scene. Or, take the general complaint that learning 3D modeling is really hard. Well, with this paradigm is completely changed with Tiltbrush. That said, it's not yet a production ready modeler. "Do you experience life differently than you did before?" I think the expression "Life changing" is usually used to describe traumatic experiences more than anything positive. That said I've felt a moderate urge to purchase a VR rig ever since.
- AndrewKemendo 10y agoI played with Tilt Brush a year and a half ago and while it was interesting, it didn't blow my mind.
- fsloth 10y agoHmm, I tried it a few months ago. Maybe the system has evolved. Did you try it on the Vive? May I ask, what sort of 3D modeling packages are you used to? Did you try the "paint a picture in the air" approach or did you attempt to paint 3D meshes? I went first with the "painting in the air" approach but when I realized the system was effectively a hard surface modeler as well I changed the brush width to really wide and then could just paint forms. I enjoyed the fact that I could use same speed as sketching, but could actually think and create in 3D. I could paint the anatomy of a humanoid body in air. With traditional 2D medium I have to project the 3D shape to a 2D canvas, while with most 3d modeling packages the laying out of shapes is more like meticulous mechanical engineering more than intuitive creation of forms. The tilt brush system combined the fluidity of 2d medium sketching with the pleasurable sensation of actually working in 3d form. Packages such as zbrush and Blender's sculpt mode enable fluid sculpting - but having the capability to create continuous 3D free flowing curves with the full muscular control of my entire body was such a kick. Maybe it's just me - I don't know.
- AndrewKemendo 10y agoYep, tried on the Vive and my experience mirrored what I've seen since. There was another paint/modeling program I played with and it was similar. I think it was Sketchfab. I'm just not impressed with most of my VR experiences to the point that they made a real impact on my thinking. Maybe it's cause I'm an AR developer.
- fsloth 10y agoAh, perhaps this is the difference. I'm not evaluating the Tiltbrush+Vive from the point of view of experience or 3D graphics but as a tool for art - I'm categorizing it among tools such as Blender, regular pen and paper, clay, etc, and not as a "transformative experience". Thus my statement "mindblowing" should be taken in same context as "mindblowingly good pen", not "a mindblowingly new view of the world".