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> truly immersive VR A statement like that is so subjective. What is "truly immersive"? I believe it is soon here, at least from my definition of truly immers
by staticelf 10y ago
> truly immersive VR
A statement like that is so subjective. What is "truly immersive"?
I believe it is soon here, at least from my definition of truly immersive.
- danielbln 10y agoIt's similar to the moving AI goalpost. At the end of the road, it's Matrix level wetware, though I'm sure at that point there will still be people waiting for "really, actually truly immersive".
- jessaustin 10y agoActually the two senses of "goalpost moving" are opposite. The first AI researchers imagined we'd be having pleasant philosophical debates with our robot butlers by now. Instead we have a network of big iron that can simulate ten chess moves more quickly than well-practiced humans can.
- agildehaus 10y agoI think my Vive is immersive, with the definition that it tricks my brain into believing I'm somewhere else to the extent any technology short of a direct neural interface could. You're never going to "truly" be immersed. You feel your carpet under your feet. You feel the weight of the headset. You don't smell anything. Nothing you pick up weighs anything. The list goes on. Every item breaks "true" immersion to a certain extent. But your brain really loves to be tricked, and the visual does this rather easily. When I'm playing Valve's Xortex 26xxx, I'm in a futuristic room fighting orbs that are shooting at me. My hand is that spaceship. I don't even really care that my FOV is smaller than normal, or that it's a little blurry due to the low resolution. It's good enough that my brain is fooled. When I take off the headset, I generally have NO CLUE where I am in my room because for the entire time my brain didn't know or care. And does it need to be "truly immersive"? No. It just needs to offer experiences that you can't find elsewhere. Try coming even close to the awesomeness of Google Earth VR, for instance.
- chrisan 10y ago> You're never going to "truly" be immersed. You feel your carpet under your feet. You feel the weight of the headset. You don't smell anything. Nothing you pick up weighs anything. The list goes on. Every item breaks "true" immersion to a certain extent. Let's go with "its going to be a while" instead of never I'm going to hold out that a Ready Player One full body haptic suit will be possible someday. Perhaps someday instead of asking about the resolution of our screens we will be talking the latest in "resolution" of haptic feedback. Plus smell-o-vision surely will someday work.. right? :)
- socmag 10y agoUncanny valley of immersion is specifically talking about. Which is probably okay for a lot of stuff, but personally I find it "uncanny" and disorienting. I'll keep trying whenever I get opportunities.
- agildehaus 10y agoIf you haven't tried the Vive, try it. Room-scale is everything. Also don't do anything in VR that forces artificial movement without employing some technique to counter the nausea (Google Earth VR does this well, for instance). It will never be true immersion. There will always be some level of unreality to it until we figure out how to plug a computer directly into our nervous system.