4 ms·
That only works for very, very minimal differences. It's the Oculus that does this. It guesses where your head will be, renders the scene at that location, and
by pfranz 10y ago
That only works for very, very minimal differences. It's the Oculus that does this. It guesses where your head will be, renders the scene at that location, and distorts the image slightly to match its guess vs reality. It also introduces a bit of softness, but seems to work pretty well. But it does re-render the whole image each frame.
- simcop2387 10y agoI wonder if it does it to create intra-frame changes from rotation and/or motion of the head. If it does then that could help a lot with the experience
- renox 10y ago>It's the Oculus that does this. And the PS no? I think that all the VR system will (optionally) do this to reduce the processing power needed.
- pfranz 10y agoI have no idea about the PSVR. It's probably the VR device I've heard the least about (technically). I own one, and it works pretty well, but I don't know much about it. From my understanding this won't do anything to reduce power processing, it's all about reducing latency. That final transform happens at the last moment, with the most up-to-date head tracking information. I kind of figured it happened in the headset hardware itself in order to reduce the latency as much as possible.