2 ms·
Isn't the head-tracking separate from the graphics rendering? I mean, you could just render onto an area that's somewhat larger than your fov, and select some a
by ant6n 10y ago
Isn't the head-tracking separate from the graphics rendering? I mean, you could just render onto an area that's somewhat larger than your fov, and select some area every couple of ms based on the head movement.
- jobigoud 10y agoYou want to integrate rendered objects onto the physical world, so you have to know exactly the pose these objects should be rendered at as if seen from your point of view. The objects transforms are piloted by the head tracking. Usually with pose prediction thrown in the mix to squash latency.