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Unreal Engine's scripting language called Blueprints - https://docs.unrealengine.com/latest/INT/Engine/Blueprints/ https://docs.unrealengine.com/latest/INT/Engi
by _hao 10y ago
Unreal Engine's scripting language called Blueprints - https://docs.unrealengine.com/latest/INT/Engine/Blueprints/ https://docs.unrealengine.com/latest/INT/Engine/Blueprints/. It's pretty cool and useful - you can make everything in Blueprints that you can in C++ in UE (10% slower than pure C++ code).
However there are some problems. If you have too many nodes in a script it's very hard to navigate and understand what's going on. So I'd say that there's place for both, because it's easier for quick prototyping, but I don't think it'll ever replace programming to that extent. It's just another tool for the toolbox.