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I have worked on a few mobile games where there was a big developer push for reducing the app size but it was shot down by management to add more new features i
by irishbro 10y ago
I have worked on a few mobile games where there was a big developer push for reducing the app size but it was shot down by management to add more new features instead. A lot of features had expected performance targets to hit before they got the go ahead and it was hard for reducing the app size to have a sizeable difference on KPIs until it got to critical levels.
I think there is also a certain amount of developer apathy towards application size.I was recently talking to a colleague who had worked on a new banking app and they saw no problem with developing, what was essentially a web front end, with the Unity game engine. When I asked if he was concerned the effect on the app size including a game engine would have he said it was what they where used to using and that was more important.
- iainmerrick 10y agoA banking app in Unity??!? Come to think of it, my banking app takes forever to start up, I wonder why...! I've never bothered to check how big it is, though, which possibly proves your colleague's point. :(
- vanderZwan 10y ago> banking app > Unity game engine Bruce Schneier just had a heart attack
- Humdeee 10y ago3 items needed to login: Username, Password, beat this Candy Crush level in under 2 minutes.
- rathish_g 10y agoWhich bank is that?
- irishbro 10y agoI believe it was Atom bank. https://www.atombank.co.uk/ https://www.atombank.co.uk/ And the app can be found here confirming it was created in Unity https://play.google.com/store/apps/details?id=com.atombank.release&hl=en_GB https://play.google.com/store/apps/details?id=com.atombank.r...