3 ms·
You're right that it does use a canvas, but I'm not sure that it could do full rendering at decent speeds. The trick is scrolling at 60fps. I'm not sure JS Canv
by trishume 10y ago
You're right that it does use a canvas, but I'm not sure that it could do full rendering at decent speeds. The trick is scrolling at 60fps. I'm not sure JS Canvas can draw 100,000 characters in 16ms. I think you could do it with WebGL but it's gonna be a while/forever before anyone does that, and then the JS preparation of the data might bog your CPU.