6 ms·
What you mention in point #1 isn't the main issue with games, but with the "reactive" approach in AI. Reactive AI systems are necessarily going to be more limi
by pakl 10y ago
What you mention in point #1 isn't the main issue with games, but with the "reactive" approach in AI. Reactive AI systems are necessarily going to be more limited than say, predictive AI systems (a new emerging class of AI models). [1]
Agreed, though, that the focus on games is a long-standing source of problems holding back AI. My colleague has referred to this as "ludic AI" in a recent blog post where he expands on your statement about the real challenge of intelligence. [2]
[1] Reactive vs Predictive AI (http://blog.piekniewski.info/2016/11/03/reactive-vs-predictive-ai/ http://blog.piekniewski.info/2016/11/03/reactive-vs-predicti...)
[2] Learning Physics (http://blog.piekniewski.info/2016/11/30/learning-physics-is-the-way-to-go/ http://blog.piekniewski.info/2016/11/30/learning-physics-is-...)