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"GLIntercept has existed since 2003 and was mainly designed as an OpenGL 1.0-2.1 debugger. So while basic function logging should work on all OpenGL versions, t
by jzl 10y ago
"GLIntercept has existed since 2003 and was mainly designed as an OpenGL 1.0-2.1 debugger. So while basic function logging should work on all OpenGL versions, the more advanced features listed below may or may not work in OpenGL 3.0+. (especially when using a core OpenGL profile)"
I've never used GLIntercept, but the above caveat sounds like it's not really usable with modern graphics apps, like any non-trivial game.
But there are other similar tools that do and have all the same features or more. To be fair, the GLIntercept readme provides a list of such tools right at the bottom. The first item in that list, renderdoc, is something I've used a lot and is very feature rich and supports GL, DX, and Vulkan.