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Here's an example of a map like that [0] I made a while ago for an online game. Each room, uniquely identified by an arbitrary item (bagel, lantern, longsword,
by pimlottc 10y ago
Here's an example of a map like that [0] I made a while ago for an online game. Each room, uniquely identified by an arbitrary item (bagel, lantern, longsword, loaf of bread, etc), is drawn separately with lines in each of the four cardinal indicating where those exits end up. Some are indicated as one-way passages, while others are bent to indicate some sort of spatial relationship when it's reasonable to show (though the entire maze has no coherent planar form). Rooms are in rough order of distance from the end of the maze, which starts at "RED" (through the one-way passage from "FT") and ends at "BREAD" with the east exit back to "FT".
Of course, this is a cleaned up version once I had discovered all the connections; while mapping, each passage would be drawns as a straight one-way connection until bi-directional relationships were discovered.
The chart on the bottom shows the same maze in the form of an adjacency matrix, showing which rooms are connected to which, and by which direction. Again, the rooms are banded by number of steps from the exit. Note that pairs of rooms with bi-directional connections can be discovered by noticing filled cells whose positions are symmetrical about the diagonal of the chart.
The 3 x 3 square in the upper corner is a sort of simple compass I came up with for navigating the maze; it tells you which way to go based on the "shape" (i.e. which directions have exists) of the room. Even though not all room shapes are unique, if you follow those directions you are guaranteed to get out relatively quickly.
0: http://imgur.com/a/2SE8A http://imgur.com/a/2SE8A