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Well, here's a few examples from the apps on my iPhone: Tweetie 2 (very full featured twitter client): 2.8MB Things (todo list manager): 983KB Strategery (ga
by ptomato 16y ago
Well, here's a few examples from the apps on my iPhone:
Tweetie 2 (very full featured twitter client): 2.8MB
Things (todo list manager): 983KB
Strategery (game, simple graphics): 6.3MB
Canabalt (game, slightly fancier graphics): 8.8MB
iOctocat (github browser): 749KB
Prowl (internet notification client): 351KB
Simplenote (Note taking, iPhone/iPad universal version): 853KB
Edit:
A cursory run-through of the flash apps listed by Adobe http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/ indicates that they're all approximately 10-11MB.
MTV's South Park Avatar Creator is 9.3MB. Three other avatar creators that seemed similar in the appstore averaged about 6.5MB. Not a very scientific comparison, admittedly.
- Qz 16y agoI wouldn't be surprised that they're bigger as it's generated code. Still, it doesn't seem to me like flash apps are going to eat up all your available app storage space.
- pistoriusp 16y agoI don't think app storage space is the problem.