2 ms·
What you are saying is true, but you are also setting a ridiculously high standards with examples like "differential, cable-driven wrist actuator with 3 degrees
by WillPostForFood 10y ago
What you are saying is true, but you are also setting a ridiculously high standards with examples like "differential, cable-driven wrist actuator with 3 degrees of freedom." There is a lot of room between that and what a beginner in solidworks or tinkercad or blender can do. Just some time browsing Tinkercad's gallery of things. I promise you most aren't products of mechanical engineers (nor will they threaten the jobs of mechanical engineers.
https://www.tinkercad.com/things/ https://www.tinkercad.com/things/
- jjeaff 10y agoExactly. I don't need a 3d printer to build my own cable driven wrist actuator. I just need to print a beefed up version of that weak hinge you included because you spent so much time building a fancy 3d model in solidworks that you forgot to test your final creation in real world conditions.
- rebootthesystem 10y ago> spent so much time building a fancy 3d model in solidworks that you forgot to test your final creation in real world conditions And that, almost precisely, betrays a lack of understanding of mechanical (or electrical, or architectural, etc.) design. CAD is a tool for documentation and, to some extent, verification. A mechanical engineer (or self-taught designer) isn't made by being able to use the tool. Mechanical design starts with a fundamental understanding of principles, techniques, structures, familiarity with historical solutions to similar problems and a deep understanding of DFM as well as DFMEA. CAD isn't about creating fancy 3D models at all. You can use 3D CAD to design things that are impossible to make. I think you are equating 3D CAD with mechanical design, which isn't quite right.