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Sure, I guess I'm just floored that you'd have a system that doesn't compact and has no manual mechanisms for allocation. I guess it's just a different class o
by vvanders 10y ago
Sure, I guess I'm just floored that you'd have a system that doesn't compact and has no manual mechanisms for allocation.
I guess it's just a different class of problems that I'm used to dealing with. Fragmentation is something I've seen many times and it usually likes to rear it's head at the worst possible moment.
- krakensden 10y ago> has no manual mechanisms for allocation Golang supports value types for objects, so arrays (or something higher level like sync.Pool) work great for doing arena allocation.