3 ms·
Keep up the good work guys. I'm loving all the JS/HTML5/CSS games coming out these days. I made another game this week: http://games.zetabee.com/chains http://
by chime 17y ago
Keep up the good work guys. I'm loving all the JS/HTML5/CSS games coming out these days. I made another game this week:
http://games.zetabee.com/chains http://games.zetabee.com/chains
I hope to make tons more over the next month. I use Raphaeljs and JQuery. The best part about making games in JS/HTML is that you can pick and choose the good parts from each platform. It is easier to do rotations in Raphael so I use its .rotate() function. It is easier to make a navigation menu using ul, li tags in HTML/CSS so I use that and overlay it on top of the Raphael canvas. You can even use JQuery to bind events to nodes created by Raphael.
I can easily include images and backgrounds natively and monitor mouse events. The best part is that the games work in all browsers and iPad/iPhone natively. Also I don't have to worry about loading native fonts etc. because I can just use the default browser fonts for most everything. Testing is also very easy because it's just a single JS file that I work with. I want to create a simple library for others to use but I don't have much idea on how to go about it. I don't expect to create something as complex as http://www.kesiev.com/akihabara/ http://www.kesiev.com/akihabara/ but I think having a good framework for creating browser-based games would help.
- kingsley_20 17y agothe mechanic in chains has a lot of potential. the implementation feels solid too!