3 ms·
Well, this is likely due to the refocus on "Metal". Which is just DirectX _de novo_. It's not only bugs, it's the lack of features. It's out of date, to the po
by outworlder 10y ago
Well, this is likely due to the refocus on "Metal". Which is just DirectX _de novo_.
It's not only bugs, it's the lack of features. It's out of date, to the point that companies are no longer releasing games. For instance, Frontier has an Elite: Dangerous version for the Mac. It doesn't have the expansions, due to the lack of compute shaders, which are not supported by Apple's crappy OpenGL implementation.
Not that Macs are good gaming machines. But this only compounds the problem.
- pcwalton 10y ago> Which is just DirectX _de novo_. Except without the market share in high end gaming/graphics that made D3D viable. I wish they would realize that the people they're hurting with this decision are not their competitors (who are actually probably happy to see them underinvest in good GL drivers) but rather us developers, who do have to develop cross-platform apps for market share reasons and so end up shouldering the costs of needless fragmentation.