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I thought the isometric interface was a strength. It lends a solid feel to the game, without the clipping you have in Bethesda's 3d environments. I also think t
by glenstein 10y ago
I thought the isometric interface was a strength. It lends a solid feel to the game, without the clipping you have in Bethesda's 3d environments. I also think the freedom from clipping was a huge part of what gave Minecraft it's feel.
It also makes exploring more efficient, as you can search containers and interact with objects and characters a quasi 3D world without the need for 3D rotation. Which I think is important for the kind of game Fallout is.