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You don't need a 3D component to solve that problem, only an optional bright outline around clickable objects like in Baldur's Gate 2. EDIT: It seems in this c
by mrob 10y ago
You don't need a 3D component to solve that problem, only an optional bright outline around clickable objects like in Baldur's Gate 2.
EDIT: It seems in this case it would have to go further than BG2, but I stand by the claim that BG2 style highlighting is a useful accessibility/convenience feature, and I personally did not find it immersion-breaking.
- gravypod 10y agoThat wouldn't help. I cant tell the difference between floors, doors, and walls. Also something like an outline around objects is really immersion breaking. Doing color shifting or removing a spectrum from being displayed like an enchroma would probably work.