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> The only bit i'd disagree would be with games, at least on AAA games since i have some experience there and -at least at the engine level- there is still a lo
by lj3 10y ago
> The only bit i'd disagree would be with games, at least on AAA games since i have some experience there and -at least at the engine level- there is still a lot of low level wizardry being done there.
He explicitly calls out people "writing poorly performing code on top of pre-made engines". I'm pretty sure he's aiming most of his ire at non-indies using Unity3D or Unreal.
- omegaham 10y agoPersonally, I don't mind this at all, mostly because they wouldn't be writing anything if it weren't for Unity and Unreal.
- Retra 10y agoThey could be decomposable libraries rather than singular massive engines.
- joveian 10y agoIndie games do this too. My favorite examples are: Hatoful Boyfriend (remake that uses Unity), a simple graphical choose your own adventure with no animation at all that is painfully slow on my 3-4 year old laptop (although this must be intentional for some reason, it is hard to imagine how that could be achieved purly by abuse of unity) Lethis - Path of Prgress a 'hipster retro' sim city in a steam punk world that fails to work at all with Intel integrated graphics.