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I thought F3 was a pretty good "reimagining" of the originals, in terms of adapting the mechanics for modern audiences (especially VATS), and the visuals were s
by Kurtz79 10y ago
I thought F3 was a pretty good "reimagining" of the originals, in terms of adapting the mechanics for modern audiences (especially VATS), and the visuals were spot-on.
But it lacked the quirky humor and characters that were part of the originals just as much, as well as how the world reacts to your build and actions.
I remember that if you set your INT stat in FO2 low enough, basically EVERY character in the game treats you like an idiot, making most of the quests impossible to finish normally. The exception would be a "village idiot" NPC, with which a normal character has limited dialogue options, but a low int character can have an erudite conversation... FO1/2 are full of touches like that.
It is admittedly much harder to program this flexibility in a fully voiced/animated/scripted 3D game, but NV came much closer to capture this aspect of the originals.
- jhbadger 10y agoCourses for horses, but I couldn't stand the "humor" of the Interplay Fallouts (as it was, there was still a fair amount of that in the Bethesda ones -- it really wasn't taking the horror of a radioactive wasteland seriously). It was even worse in Interplay's Neuromancer game -- nothing destroys a dark cyberpunk feel more than a stupid joke.
- int_19h 10y agoBut that's the thing - Fallout wasn't supposed to be dark. The entire setting is firmly and blatantly tongue in cheek, starting with the very fundamental "nuclearpunk" premise.
- kbenson 10y agoYes, and it should be fairly obvious by the entire UI the Pip-Boy 2000 sports. Cutesy 50's style caricatures jar with the gritty situation for humor. Fallout has always had that undercurrent of absurdism in everything that rears its head to good comical effect. One of the things that I think made the third game not quite as good is that the absurdity from the characters are downplayed quite a bit, while the visuals are played up. The presentation feels uneven.
- rincebrain 10y agoFNV and FO4 also do a bunch of special things if you set your INT to absurdly low levels. (For example - in FNV, when you're helping launch the rocket, a low-INT character can decide to randomly mash buttons to improve the outcome; most of your nontrivial dialog options turn into monosyllabic grunts.)
- outworlder 10y agoThey treat you like an idiot because your are. And all dialogue gets changed throughout the game to reflect that. For instance, asking a doctor to treat you from radiation poisoning: "- Me glow in dark". And yes, I missed the humor in FO3. And the easter egg. Fallout 2 is like an explosion in an easter egg factory. There are references to everything everywhere. From "TK-421" and "AA-23" etched at the edges of the world map, to random encounters with a crashed whale and a bowl of petunias.