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Fallout 1.5: Resurrection
- KON_Air 10y agoI love how they decided to embrace the fact it is a "fan work" and diverge from established 1&2 canon when the story calls for it (ya know unlike a certain company who has the rights to the name and think cramming references to older games will make Oblivion with guns a Fallout game). Not to mention the passion and work to make such a thorough game/mod with a two decade old engine.
- wruza 10y agoTbh, fnv was not that bad even though I started it with negative bias.
- vomitcuddle 10y agoFNV was developed by Obsidian Entertainment (founded by ex-Black Isle folks), not Bethesda Game Studios.
- celerity 10y agoIt's funny that New Vegas stands out from the lot; turns out it had some of the original Interplay/Black Isle people working on it. I learned this from a Tyranny AMA on Reddit...
- Kiro 10y agoWhat exactly is the difference between NV and F3? Looks the same to me. How can it be so much better?
- eponeponepon 10y agoSeparate (edit: and more interesting) story, better writers, and less fan-service (or so I'm told). All that said, 3 and 4 are still quality games. There's nothing all that wrong with "Oblivion + guns" in my view ;)
- kbart 10y ago"All that said, 3 and 4 are still quality games. There's nothing all that wrong with "Oblivion + guns" in my view ;)" Actually, I can't help but feeling that Bethesda games treat me like an idiot and hold my hand all the time. I hate that "special snowflake-retard" handling and couldn't finish any of their games, even though I really loved these beautiful worlds (Oblivion, Skyrim, Fallout3).
- SXX 10y agoThey "look" the same, but difference as big as between "Fallout Tactics" and "Fallout 1 / 2". Obsidian Entertainment are very good at few things that turn original games into the cult: world and locations lore, characters and storytelling.
- wolfspider 10y agoFallout Tactics was my favorite by far which would coincidentally make a great A/R remake...bring back the tabletop games!
- landryraccoon 10y agoIf you liked Fallout Tactics I would give Wasteland 2 a try. It's a squad based tactical game in the same genre.
- detaro 10y agoWhat do you mean by "look the same"? If it's really just graphics, well yeah, the engine is more or less the same, but they are quite different games. As someone who prefers FNV: FNV is a lot grittier and fits better to earlier Fallouts that way. It leaves the player more choices (more companions, more decisions in quests that influence the story, just more stuff to do) and IMHO tells the grander story. Great DLC stories. Hardcore mode helps against the RPG-typical issue that the player character turns into a demi-god the environment doesn't react properly to. It has a few more potentially game-breaking bugs, which is annoying, and you can tell that they planned for more content that they weren't given the time to finish, most other critiques IMHO apply to both games (graphics aren't great by modern standards, at some point you look to hard at the world and immersion just breaks, enemy AI and other mechanics don't help in that regard) That said, you can get them for 10 bucks each with DLCs, so if you have the time it's worth trying both.
- matt_o 10y agoGood points. I'd just like to add two more points: FNV's storyline is a lot more morally ambiguous and there's a lot more humor in it. This moral ambiguity is present in most Obsidian games and it makes for a completely different experience when compared to the typical "hero saves the world" storyline. In FO3 it's pretty clear who the good and bad guys are, whereas in FNV it gets muddy very fast. This is pronounced at points where you're to make a choice - in FO3 it's very easy whereas in FNV you're stuck asking yourself "Is this really good/bad? Should I be helping this NPC? Am I really on the right side in this? What if they're manipulating me?." As for the humor part - FNV is more in line with the tongue in cheek style of F1 and F2. Yeah, the world burned to hell, why not spend the day chasing down a telepathic mole rat?
- gsnedders 10y agoWhat I find sad is the fact that there was a lot of Legion content cut which would've made them seem less like a bunch of brutes, and hence the obvious go-to bad guys which they come across as in F:NV. The empire behind the front line is meant to be secure (read: no raiders), have plenty of electricity, water, and food, even if the inhabitants have comparatively little freedom compared with the NCR.
- mrighele 10y agoAs others have pointed out, New Vegas has a better main story. In fact not only the story of Fallout 3 is a bit "meh", but if you stick to the main quest, you can finish the game pretty quickly. And tunnels. Lot of metro tunnels That said, you can wander around the wasteland and find a lot of nice subquests and hidden nuggets. In this regard, F3 really looks like Oblivion with guns, since in my opinion that game had the same exact issues (lame main story, beautiful side quests). NV's DLCs are also better in my opinion.
- mysterydip 10y agoI had the same reaction (having played FO3) when my friend kept going on about how NV was so much better. I picked it up on a sale and had to agree. I can't pick a single "smoking gun" but in a way it's a "death by a thousand cuts" sort of thing: incremental improvements everywhere that, as a whole, add up to a much better experience. Color, atmosphere, lore, quests, etc. According to steam, I have 100 hours logged in FO3. I have 240 in NV.
- FullMtlAlcoholc 10y agoFallout NV had a superior narrative and more complex characters. The writing was superb and often times hilarious. Quests were much more engaging and thought-provoking and could be resolved in novel ways and didnt fall into the WoW trap of go here, kill baddie, collect reward. The choices were also non binary. Decisions in Fallout 3 often had you pick between a selfless saint or a psychopathic, mustache-twirling dick, while NV offered shades of grey, similar to the Witcher 3. Also like the Witcher 3, when you made decisions, there were actual changes in the game world and the consequences were often unexpected. And the DLC's foe NV were amazing, especially the sci-fi themed one. To be fair, Fallout 3 had a more immersive environment and atmosphere. It captured the setting and feeling of a post apocalyptic world. You dont feel as compelled to follow the game's questline... exploring the world was more satisfying. Bethesda and Rockstar have a penchant for making games where you can have so much fund just walking around. I often times wish that a colloaborarive rpg between comapnies could be made. Obsidian would do quest design, CD Project Red would do the writing, Bioware would do the voice acting and character design, FromSoftware would do the world-building map design and lore, Platinum games is responsible for gameplay, Square Enix would provide the music, Naughty Dog handles graphics and motion capture, Blizzard would do the QA, Bethesda would do the mod kit, and Valve would be the publisher....
- mgv11 10y agoYou have really thought about the collaboration! And yes that would amazing setup.
- erikb 10y agoAnd Bill Gates does the funding.
- frost_knight 10y agoHave From Software do the combat engine as well.
- FullMtlAlcoholc 10y agoI much prefer the sublime perfection that is Platinum Games. Bayonetta's gameplay is damn near perfect. It strikes the perfect chord between stylish/beautiful and challenging.
- Kurtz79 10y agoI thought F3 was a pretty good "reimagining" of the originals, in terms of adapting the mechanics for modern audiences (especially VATS), and the visuals were spot-on. But it lacked the quirky humor and characters that were part of the originals just as much, as well as how the world reacts to your build and actions. I remember that if you set your INT stat in FO2 low enough, basically EVERY character in the game treats you like an idiot, making most of the quests impossible to finish normally. The exception would be a "village idiot" NPC, with which a normal character has limited dialogue options, but a low int character can have an erudite conversation... FO1/2 are full of touches like that. It is admittedly much harder to program this flexibility in a fully voiced/animated/scripted 3D game, but NV came much closer to capture this aspect of the originals.
- jhbadger 10y agoCourses for horses, but I couldn't stand the "humor" of the Interplay Fallouts (as it was, there was still a fair amount of that in the Bethesda ones -- it really wasn't taking the horror of a radioactive wasteland seriously). It was even worse in Interplay's Neuromancer game -- nothing destroys a dark cyberpunk feel more than a stupid joke.
- int_19h 10y agoBut that's the thing - Fallout wasn't supposed to be dark. The entire setting is firmly and blatantly tongue in cheek, starting with the very fundamental "nuclearpunk" premise.
- kbenson 10y agoYes, and it should be fairly obvious by the entire UI the Pip-Boy 2000 sports. Cutesy 50's style caricatures jar with the gritty situation for humor. Fallout has always had that undercurrent of absurdism in everything that rears its head to good comical effect. One of the things that I think made the third game not quite as good is that the absurdity from the characters are downplayed quite a bit, while the visuals are played up. The presentation feels uneven.
- 10y ago
- xenihn 10y agoI don't have the link handy, but there's a good Youtube review that compares the two games. One thing that stood out from his comparison was how Obsidian put in farms with livestock and crops to show where food came from, while F3 didn't have anything like this.
- novembermike 10y agoThe F3 world is built around points of light. You've got Nuketown, the aircraft carrier, the Brotherhood fort, the Towers etc, but they're operated by different groups that don't really interact with each other in a meaningful way. NV is built around a narrative world. The NCR is coming from the west, the Legion is coming from the east and New Vegas represents a third powerful entity. Almost every settlement is defined by their relationships to these groups and it brings the world together. The gameplay may be similar but the worlds are very different.
- lsadam0 10y agoHonestly, I enjoyed FNV more than FO3 and FO4.
- enraged_camel 10y agoFO4 isn't even Fallout anymore. They took out most of the RPG elements (deep character customization, meaningful dialogue, etc.) and turned it into a shooter. It's a really good game on its own right, but I wish they hadn't called it Fallout.
- venomsnake 10y agoDoes the name Chris Avelone rings a bell:) Like the original creator of Fallout 1 and 2. Also the backbone of the New Vegas was Van Burren which was plotted and outlines back in the early 00s. And now I have to replay FNV, VtMB and KOTOR2 to immerse myself in the obsidian writing.
- rincebrain 10y agoVan Buren wasn't exactly the backbone of FNV - they took some elements from it here and there, but the overarching story was mostly distinct. (The biggest thing they probably took was setting it in the southwest.)
- xenihn 10y agoIIRC Caesar's Legion came from VB.
- rincebrain 10y agoYes, Caesar's Legion and the NCR-BoS war (and, albeit through heavy changes, Joshua Graham) came from VB. My statement was intended to convey that most of the underlying plot did not come from VB; just a number of particularly meaty bones, rather than the spine.
- unixhero 10y agoEnglish question - What do you refer to as "canon" in this regard?
- wmil 10y ago"biblical canon" is "a collection or list of sacred books accepted as genuine" Entertainment series with many entries inevitably have internal conflicts. So series writers choose which stories are considered to be 'true' going forward. For instance there were 30 years of Star Wars novels that established many new characters and events that came after the movies. Disney declared them all non-canon. So in the new movies none of those characters exist and none of those events happened. https://en.wikipedia.org/wiki/Canon_(fiction) https://en.wikipedia.org/wiki/Canon_(fiction)
- BEEdwards 10y agoIt's a dangerous gambit too, because when Disney did that they did it to make it simple for the kids, but lost me as an adult long time star wars fan, because those shitty books and stories I read and spent time on are just make believe make believe...
- freehunter 10y agoI don't think they did it to make it simple for the kids, but rather the Expanded Universe was massive and relatively uncontrolled. Even George Lucas himself said he considers the EU to be a different world than his own movies, and that he doesn't read the novels.
- unixhero 10y agoInteresting discussion on the Star Wars universe. Myself, I prefer the murky old corners of the Alpha Quadrant, fending off treacherous Cardassian freighters in the Trek Universe.
- SerLava 10y agoYeah the EU is almost a free for all. Plus if they were going to follow the EU, some nerds would come out and spoil major plot points of every single new Star Wars movie.
- kbart 10y agoIf somebody here had played it, I'd love to hear opinions before risking to lose few weeks of my life as it was with the original game.
- SXX 10y agoIf you played original games long ago I would recommend to first to play them again with "Restoration Project" mods. It's very well-done projects and most of additions are indistinguishable from original content. These mods fix bugs and carefully re-add to the game bits that was cut off before release, but later on exposed in Fallout Bible by Chris Avellone (and some other sources probably).
- laurent123456 10y agohttps://webcache.googleusercontent.com/search?q=cache:381dvf2c6rEJ:resurrection.cz/en/info/+&cd=1&hl=en&ct=clnk&gl=us https://webcache.googleusercontent.com/search?q=cache:381dvf...
- LeonM 10y agoOh god no, I already lost so much time this year with Outcast 1.1 and Black Mesa (Half life 1 remake). Please don't let this be good! ;-)
- Zelmor 10y agoI remember Outcast being real good. How does it hold up these days? I am just wearing nostalgia-goggles?
- hclivess 10y agoit took you 6 months to discover this?
- eponeponepon 10y agoThe first two games came out at the worst time for me - A-levels precluded me from spending any time at all with them (that's probably for the best, though - a few years later, Morrowind and the absence of parental oversight killed my degree stone dead :) ). Fallout 3, NV and 4 have all in turn nudged me to try the originals again, but they're just old-fashioned enough that I struggle to get into them, every time. These days I think I've resigned myself to only getting to play them properly in the event of a long stay in hospital.
- StavrosK 10y agoI played them when they came out, and consider them among the best games ever to come out, but they haven't aged well. I tried to play 1 for nostalgia, but quickly gave up.
- ido 10y agointeresting, i replayed both 1 & 2 a few years ago and had no issues with either (i installed some fan-patches but I think they changed little aside from bug fixes and enabling higher resolutions).
- mstade 10y agoYou really should try. They're clunky and old, but they are great stories with engaging narratives, interesting characters, and ambiance aplenty. Which is really what Fallout used to be about – great story telling – before Bethesda started ruining the franchise with cookie cutter narratives, simpleton characters, and being distinctly non-canon. (I appreciate artistic freedom as much as the next guy, but at some point you've created a different world and just slapped Fallout stickers onto it.) What's odd to me is that the Fallout 4 Nuka-World DLC is much more engaging than the main story. Is this typical of games these days? Do a crappy "main" game but "fix it" with DLCs? Or is it just Bethesda and possibly even just Fallout?
- mstade 10y agoAnother thing the old games has that Bethesda forgot about: replay value. I still play FO1 and FO2 every now and then, and still find things and side quests I never knew existed. And they are interesting – not just randomly generated "there are ghouls that are bothering me over there, plx 2 go and kill them kthnxbye" grinding crap. I've just finished Fallout 4 and can't for the life of me be bothered to play it again. I had fun, it's not a bad game, and I don't mind the price of admission, but just like Fallout 3 it'll end up in a box somewhere and I'll never care for it again. Not so with FO1 and FO2 (my favorite being FO2) – I dread the day I can't play them anymore because they are too old. Also, pro-tip: http://user.tninet.se/~jyg699a/fallout2.html http://user.tninet.se/~jyg699a/fallout2.html That guide has everything, it's awesome.
- gravypod 10y agoI wish someone could port 1 and 2 into a good first person experience. Would really make it accessible to many more people born after that time.
- kofejnik 10y agoI wish someone would port 3&NV onto that old 2 engine, I liked it a lot better
- yoz-y 10y agoI would like a new fallout based on the Fallout: Tactics engine. I really liked the interactions and animations in it, but the game was a bit bland.
- pluma 10y agoThere were attempts. First of all, there's no way to port the graphics because FOT used a different perspective than FO1 and FO2. Secondly the engine itself is very limited so dialogue would have to boil down to singular yes-or-no questions (among other limitations). There's really no way to make a more atmospheric game with that engine than FOT itself.
- hvidgaard 10y agoThe combat system, really needs an overhaul. It has not aged well, and games like Wasteland have shown that it can be a lot better.
- pyrale 10y agoFallout 1 and 2 are about storytelling. Most of their value comes from great text and situations, so the interface should not really matter. If you want to give it a shot but get annoyed by the fighting system, try it as a social character, zero-fight gameplays are possible.
- gravypod 10y ago
- SXX 10y agoFor anyone who want to get a bit more inside on original games development might want to check this "Fallout Classic Revisited" talk from Timothy Cain: https://www.youtube.com/watch?v=Xa5IzHhAdi4 https://www.youtube.com/watch?v=Xa5IzHhAdi4
- FullMtlAlcoholc 10y agoAfter watching my current obsession, this post makes me want to make a Fallout 4 mod: Fallout: Westworld
- SippinLean 10y agoAll I can think about when I watch Westworld is how the hosts are basically synths.
- IgorPartola 10y agoI really wish I could have Fallout 1 & 2 for iOS. Turn based point and click games seem like a perfect candidate for a touch interface. Instead we have crap like the Doom clones which are horribly difficult to play and don't really provide the authentic feel of those games.
- Kurtz79 10y agoI think there are already quite a few ports of early Bioware/Black Isle RPGs (Baldur's Gate I and II, Icewind Dale) on iOS. Also the new Shadowrun games (isometric/turn based) are worth a look.
- detaro 10y agoI guess you couldn't have it on the app store, with Apples dislike of emulators and all that, but maybe someone has ported e.g. DosBox to iOS anyways?
- int_19h 10y agoWhat I wish for is more turn-based 4X games specifically. HoMM, AoW, heck, why not even do a MoM remake?
- Hydraulix989 10y agoHope it doesn't get a Cease and Desist.
- MrBra 10y agoFor someone who never played Fallout, what do you recommend playing first? I've also read about "Restoration Project" mods and I am bit confused.
- gknoy 10y agoI think you should play Fallout before Fallout 2. There might be some small spoilers in F2 of how F1 ends, but ... probably not enough to worry about. Mainly it's about the world-building and settings. The gameplay in F2 is a little better than F1 -- more freedom, I think, and less pressure to finish a major quest part within a time limit. However, F1 does an _amazing_ job introducing the setting, and making you feel like you want to play in that world (IMO). There are some things in F1 that have no analogue in F2 (that I recall), and vice-versa, which make them both awesome. In Fallout 1, there are parts where you really care about radiation, for reasons which would be spoilers, whereas in Fallout 2 I don't recall that ever really feeling like something I was worried about. Fallout 2 has a whole quest hub (New Reno) which was very memorable, whereas I don't recall as much about F1 (granted, that was almost two decades ago. ;)) I recommend making a custom character; if you try to play a Sneaky or "Face" type character, the game seemed much harder; then again, I always ended up effectively going the sniper route, so I am admittedly a little biased.
- pluma 10y agoI think the official patch for Fallout 1 actually removed the hard time limit in the original release. There's still some pressure at some parts of the game but players are no longer required to pass on exploration to rush to the end. Some fans were unhappy with certain thematic changes in F2, e.g. the (at that time) excessive increase in pop culture references and muddying of the 50s retro sci-fi backstory. For the uninitiated: There's a reason one of the original major Fallout communities was derided as "glittering gems of hatred" at one point. Fallout 1 had a very emotional following and what happened after Fallout 2 was a series of bad business decisions around a franchise with fans that just wanted another game in the series. Basically Interplay tried to open the franchise to the combat strategy demographic with Fallout Tactics but had outsourced the entire game to a study with no sensibilities for the established setting or even premise of the first two games beyond "kinda like Mad Max with retro sci-fi". Then they followed up by trying to do a console shmup with desperately oversexualised marketing (press packages contained actual condoms). Again, outsourced, and with no resemblence to the original two games at all. In the meantime they killed off the actual in-development Fallout sequel codenamed Van Buren, which was the closest the fans ever got to a successor to Fallout 2. Then they announced plans to create a Fallout based online game with another external company, which luckily never went anywhere (fans referred to the hypothetical Fallout Online as "FOOL" even before anyone took the idea serious). At some point all the mismanagement and continued failures caught up with Interplay, long-time employees managed to sue for lost wages and a certain company that gave the world cookie-cutter fantasy combat RPGs with two dimensional characters bought the rights to Fallout 3, 4 and 5 (and possibly more) and created what people born in the late 1990s or later think of as Fallout today. There were some other tearful events with ex-developers creating Fallout-like RPGs (in gameplay, not in story) at other companies (just to namedrop a few: Lionheart and Arcanum) but let's just say there were good reasons to be very angry and disappointed even before Bethesda had any chance to screw anything up.
- newswriter99 10y agoTried playing the first one a year ago but with the turn-based system and fast-travel being what it is, progress is slow. Which wouldn't be bad when you want to spend your Sunday afternoon in a post-apocalyptic wasteland, but this is not a game for someone who has a 9-to-5.