4 ms·
I'm interested in why the author was unsure whether octrees are suitable for GPUs. See this Twitter thread for discussion exactly about this (with Q-Games deve
by bd 10y ago
I'm interested in why the author was unsure whether octrees are suitable for GPUs.
See this Twitter thread for discussion exactly about this (with Q-Games developers and original voxel cone tracing author):
https://twitter.com/Icare3D/status/803165198530052096 https://twitter.com/Icare3D/status/803165198530052096
Reason #1: pointer chasing on cache impaired systems too costly
Reason #2: they simply run out of time for development (instead of giving up on SVO)