2 ms·
In a proper implementation, the data diverges (which is relatively fine) but the code/program counter does not diverge (which is what you want to avoid). There
by randyrand 10y ago
In a proper implementation, the data diverges (which is relatively fine) but the code/program counter does not diverge (which is what you want to avoid).
There is nothing bad about Octrees on the GPU, but most people use BVH trees now.