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Point 1 states that ubiquitous Flash co-opts the rate of advancement of the web. E.g. You can't effectively differentiate, compete and move everything forward
by roc 17y ago
Point 1 states that ubiquitous Flash co-opts the rate of advancement of the web.
E.g. You can't effectively differentiate, compete and move everything forward by supporting, say, h264 because Flash is already everywhere.
Point 5 states that ubiquitous Flash co-opts the rate of advancement of the mobile platforms it runs on.
E.g. you can't effectively differentiate your device by adding a new sensor, API or capability, because Flash won't bother to support it until the hardware is standard.
It's the same basic argument: Flash becomes the platform, it's not a particularly good one and it's not a particularly good situation for developers.
Would you rather Apple compete with Google, RIM, Microsoft and HP/Palm for developers, or have them compete with interchangeable Flash-playing-boxes, leaving developers to Adobe's whims?