4 ms·
Right, but I don't think you would have the same reactive 'developer' lock-in if 3.3.1 was contextualized toward cross-platform right from the beginning. For e
by ianbishop 16y ago
Right, but I don't think you would have the same reactive 'developer' lock-in if 3.3.1 was contextualized toward cross-platform right from the beginning.
For example, EA who uses Lua for scripting wouldn't be worried as they likely were due to this two weeks late press release.
- Psyonic 16y agoAgreed, but the same can't be said for all concerned parties. The Unity3d guys, for example, allow cross-platform development, and many quality games are already using it. I don't think development addresses their issue at all (in fact, it might have made it worse).