3 ms·
I have a very simple, possible naive use case (I'm bad at designing stuff and don't know much about that "world") that I struggled with last time I tried Unity.
by kriro 10y ago
I have a very simple, possible naive use case (I'm bad at designing stuff and don't know much about that "world") that I struggled with last time I tried Unity. I imported from a variety of formats/tools...so maybe there's an easy way of doing this with Blender/Unity that I'm not aware of.
I want to create a model of some real world item (say a simple 2mx2m block for arguments sake) using the exact sizes of the object. Then I want to import it in Unity and have the size stay correct. Iirc one base unit in Unity is 1mx1m so if I make a 2mx2m block I'd like it to be imported and displayed as 2 unity units...for some reason the conversions lead to all sorts of bizzaro size adjustments. Must be a Unity thing but that was a rather frustrating experience.