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It turns out that for several reasons, creating an exact emulation of even much older gaming technology can be very computationally intensive. http://arstechni
by SeanDav 10y ago
It turns out that for several reasons, creating an exact emulation of even much older gaming technology can be very computationally intensive.
http://arstechnica.com/gaming/2011/08/accuracy-takes-power-one-mans-3ghz-quest-to-build-a-perfect-snes-emulator/ http://arstechnica.com/gaming/2011/08/accuracy-takes-power-o...
- anonbanker 10y agoWhen people link to this, it's a good idea to mention that 65816 emulation runs as one enormous switch statement. Yes, it's accurate, but at a rather large performance penalty. I'm a daily/weekly higan user, nut I make no excuses for how it's written. take a peek into the code.