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I wouldn't call it vi. I'd call it the Windows API of 3d modelers. vi is easy. Type vi file.txt 1. To delete, type x. 2. To insert, type a. 3. To save and qui
by dispose13432 10y ago
I wouldn't call it vi. I'd call it the Windows API of 3d modelers.
vi is easy. Type vi file.txt
1. To delete, type x.
2. To insert, type a.
3. To save and quit, type ZZ.
4. To move up, down, right left (in "classic" vi), use "KJLH"
There. You can be productive.
Not fully, but enough to get basics done.
To use blender's relatively basic tools, say to draw a glass wall, you need a step by step guide, using quite obscure commands.
Reminds me of Windows API (or GIMP, by the way)
- Tarean 10y agoIt is very close to vi/vim's philosophy - different modes for different task, key bindings are mnemonics, you combine basic commands to more complex tasks. Even window manipulation is the same with the hierarchy of content->splits as viewports->layouts. It is harder to do work without understanding these concepts in blender because editing text is simpler, though.
- notheguyouthink 10y ago> To save and quit, type ZZ I've been a 100% Vim user for ... man, 6 years? Including partial vim usage for another few years before that? And `ZZ` is entirely new to me haha. This is a weird problem for me with Vim. I love it, but it's an issue of "i don't know what i don't know". I really need to setup a Vim "key combo of the day" or something. Preferably something that has a JSON API so that i can pipe it into my vim-startify.