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How does one define deeply strange? It's right to say it's not what we're used to. But I think if there was some fundamental wrongness with it, I'd have problem
by parenthephobia 10y ago
How does one define deeply strange? It's right to say it's not what we're used to. But I think if there was some fundamental wrongness with it, I'd have problems switching between Blender and other software with similar uses. e.g. I often use Blender and Unity in tandem and I don't find myself trying to use each the wrong way when I switch between.
OTOH, I disable the left-click to set the cursor because I find it distracting and very rarely want it - only when I want an arbitrary pivot for transforms, or to align vertices from different meshes. It irritates me deeply that there's no way to hide the cursor without also hiding e.g. the selection outline and the grid.
- dispose13432 10y agoGood UX means to make simple thing simple, but permit complicated workflows. What I want is to make simple things (basic modeling, materials, colors) to be a simple one click away.
- geoka9 10y agoHonestly I haven't seen a 3d tool like that. Perhaps it's just the nature of the beast and I should be glad that in Blender at least the complicated workflows are smooth once you get past the "bootcamp" stage.
- semi-extrinsic 10y ago> Honestly I haven't seen a 3d tool like that. Perhaps SketchUp comes close?
- stan_rogers 10y agoIt's been a while, but the trueSpace UI (the "classic" version that went back to Caligari on the Amiga) would be a pretty good match for that. It got a bit hairy with deformations (which is why a different UI mode was added to later editions), but basic geometry, extrusions, lathing, booleans and bones were a breeze either numerically or by click-and-drag. Simple things really were simple.
- santaclaus 10y agoModo gets pretty close at times! Dealing with materials and lighting is super smooth -- probably the easiest of the 3D packages to jump in on (which probably explains its popularity in the architecture community).
- geoka9 10y agoSlightly unrelated, but for all its pros I had to abandon Modo because it was too unstable - it would crash on me every hour or so. Blender, on the other hand, has been rock solid in my experience.
- hbosch 10y agoCinema 4D is quite easy to grok in my opinion, coming from a Adobe-heavy background.
- mikebelanger 10y agoNot a click, but in default keymap, hit the spacebar while in the viewport, and start typing in whatever you want to add (ie Cube, Sphere, etc...)
- dispose13432 10y agoThat's the easy part. Now how would I make it into a brick wall?
- mikebelanger 10y agoRight -- you won't find a 'brick wall button' in the default Blender, because that isn't a simple idea, and there's variations of brick walls one could make. You can probably accomplish a brick wall by stretching out a cube, putting an array modifier on it with some kind of offset (maybe duplicate it and then offset that). There's probably some Python-Addons that will do this too. But honestly, if you're looking for software that ship with presets, get something like Bryce3d.
- dispose13432 10y ago>because that isn't a simple idea But I can find a whole bunch of step-by-step procedures to make a brick wall. Why can't it be automated as a button (or at least a plugin)? What would be more interesting if it would be turned into a pure "engine" so people can skin it.
- darkwinx 10y agoActually, you can. Blender allow it's user to have custom feature via python scripts. You can have a button to create a brick wall.
- Nition 10y agoThe only problem I really have switching between Unity and Blender is using the viewport controls in Unity. It makes me use the mouse! Blender's keyboard focus is a curse to newbies but a blessing once you get used to it.
- geoka9 10y agoSo true, I once had to use a specialist 3d package (Daz Studio) for a project and was overjoyed when I discovered that I could tweak its basic navigation controls so that they are exactly like Blender's.