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- "First, there’s “Open”." SWF is open (http://www.adobe.com/devnet/swf/ http://www.adobe.com/devnet/swf/). ActionScript 3 is open (http://www.ecmascript.org/
by ryoshu 17y ago
- "First, there’s “Open”."
SWF is open (http://www.adobe.com/devnet/swf/ http://www.adobe.com/devnet/swf/). ActionScript 3 is open (http://www.ecmascript.org/docs.php http://www.ecmascript.org/docs.php, http://www.mozilla.org/projects/tamarin/ http://www.mozilla.org/projects/tamarin/). Want the Flex SDK? Here: http://opensource.adobe.com/wiki/display/flexsdk/Get+Source+Code http://opensource.adobe.com/wiki/display/flexsdk/Get+Source+... Want a non-Adobe compiler? http://haxe.org http://haxe.org
Adobe still has closed projects like Flash Builder 4 and Flash CS5. But saying that, "Adobe’s Flash products are 100% proprietary" is false. FUD.
- "Second, there’s the “full web”."
h.264 is more modern than Flash's support for...? Oh, right. Flash has supported h.264 for over 2 years. FUD.
- "Third, there’s reliability, security and performance."
Pardon me while I go name a WAP "at&t wireless." Yes, Flash has security issues. Google mobile Safari 0day. FUD.
- "Fourth, there’s battery life."
As mentioned above, h.264 was adopted by Adobe years ago. FUD.
- "Fifth, there’s Touch."
I wrote a multi-touch Flash API for custom hardware shortly after Flash 9's release. Multi-touch works fine in Flash. Rewire some events and it's seamless. FUD.
- "Sixth, the most important reason."
Has Steve Jobs actually ever used Xcode? Beyond the native, crappy tools that Apple offers, some of us developers prefer to choose the tools we like to use when we write software. We like to use various languages based on what works best for us.
Apple is screwing over developers and they are using Microsoft level FUD to convince us its for our own good.
- cpr 17y agoSome of us old-timers (Unix v6!) are using Xcode and think it's a great toolset. Show me a better-integrated set of editors, compilers and (most important) debugging/performance analysis tools on any platform.