3 ms·
Hacking layers on top of layers just doesn't work well for games. The requirements of high throughput, low latency, and no hitching is too much for such hackery
by forrestthewoods 10y ago
Hacking layers on top of layers just doesn't work well for games. The requirements of high throughput, low latency, and no hitching is too much for such hackery.
Keep it simple (C++ and OpenGL or Unity) and you'll be much happier imo. Leave the constricting frameworks and dependencies at home.