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I don't know about Sim City, but it's very _very_ common for games to write everything in C++/OpenGL and just use a thin layer to bind against the underlying pl
by kayamon 10y ago
I don't know about Sim City, but it's very _very_ common for games to write everything in C++/OpenGL and just use a thin layer to bind against the underlying platform where needed.
In fact, other than using a premade engine like Unity, I'd say that's the only sane way to do mobile development.