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* If the compiler being open means Objective-C is open, then Flash is open as well: http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK http://opensource.
by not_an_alien 16y ago
* If the compiler being open means Objective-C is open, then Flash is open as well: http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK http://opensource.adobe.com/wiki/display/flexsdk/Flex+SDK
* We're talking about mobile applications like games being good enough, not desktop applications using native components. Please don't stray the conversation. Otherwise it's as dumb as me coming and saying iTunes should not be running on Windows.
* "Comparing video decompression" - The article (wishfully) ignores the fact that 'older' (flv) video formats are transcoded on the fly to a format that can be played by hardware. This technology has been present in the player for a while - ever since Flash Lite. Requires more CPU, but it is not the same as full software playback. Also, asking for mobile phones with battery life benchmarks is bogus, since it's still not officially released, so no proof can exist. It's like saying the next OS X is inherently shit just because you haven't seen it yet.
- ptomato 16y ago* Well, I'm not sure what other part of Objective-C that's not "open" you would be talking about, exactly... * "We're talking about mobile applications like games being good enough, not applications using native components." Except we're not. That whole section was discussing specifically 3.3.1 and why they aren't going to allow cross-compiled apps to run on the iPhone. * "Comparing video decompression" Oh, that's not gonna have an effect on battery life, nooooo. And so what, you're saying Apple should have included something that isn't even released yet in the iPhone?
- joubert 16y agoFlex is not flash
- not_an_alien 16y agoI won't blame you for the confusion, as the naming is mixed up, but "Flex SDK" is the command-line Flash (SWF) compiler. It's free and open source. It's used to create SWFs or SWCs. It's the same compiler the Flash IDE has built-in. I create full, rich Flash content with the Flex SDK, and has been doing it for a while. I don't compile with the Flash IDE. Not because I can't or because it's paid, but because using Flex SDK is better.
- joubert 16y agoMaybe im nitpicking, but mxmlc compiles apps written using the flex sdk to flash bytecode. The flex sdk is open source yes, but the flash runtime certainly is not.