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"Those of us with custom toolkits and compilers (and games developers) can probably relax." Which part of the submitted article supports this? (genuine questio
by plinkplonk 17y ago
"Those of us with custom toolkits and compilers (and games developers) can probably relax."
Which part of the submitted article supports this? (genuine question not snark). I see a lot of flash bashing but nothing indicating you don't have to " write in C, Objective-C or C++"
- jws 17y agoThe rationale that Apple doesn't want developers shackled by third party development tools of which they have no control suggests that if you have control (e.g. you embed a Lua interpreter in an otherwise native app) or you still have full access to all the goodies (e.g. You use some sort of game engine for the guts of your 3D game) then the clause is not intended for you. Still, it would be better for them to spell it out more clearly or have a mechanism for you to get a preliminary ruling before you embark on development.
- deleted 17y ago[deleted]
- protothomas 17y agoNot the parent but the article says: "The most important reason... We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers. becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features." Suggesting that the primary reason for the clause is that it will prevent third party apps effectively blocking enhancements made the the development environment; if you are using your own tools this isn't an issue. Not sure I agree that this means apple will be happy with developers using tools outside Objective C, but it certainly could suggest it.
- Psyonic 17y agoThe article is about Flash though. They clarified about Flash specifically, but reading other things into this seems foolhardy.